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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Sheesh. Yes he was being insulting, through the use of what you call a "joke", by implying that because comments on the pack being too griefy (yes I made that word up) that they are only capable of playing children's games. Did I get so pissed off about it that I felt the need to write a huge...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    That's not really the issue though. The problem with this pack is that from the very beginning you are thrown into such an unforgiving world without much direction or explanation, and mobs that just steamroll through your puny stone sword with no armor right as you jump through the portal. I'm...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    wow, you take constructive criticism well. No wonder you like griefing mods.
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    FTB needs community features...

    Right now the launcher's community features is pretty much non-existent. It would be nice at the very least to be able to rate packs, sort by popularity, and have a tag system for packs. These things are so commonplace around the web that I'm kinda surprised the FTB launcher is void of these...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Tried it out, but seriously, tone down the mob griefing or most people will hate your pack. I realize you said "disable blah blah blah for easy mode" but most people would rather play a pack in it's native form without changing things. Otherwise, I just don't see this pack becoming very well...
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    oh cool. I'll explore it then
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    I think there's a recipe conflict between bronze and tinker's alloy armor. when I made some I got I read the Vashta Nerada explanation from others but I thought it was a joke. lol. You should put in a mob that walks around in a space suit saying "Hey, who turned out the lights?" That was the...
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    "needing light" is fine, when you are on the ground. "needing light" while you are flying in the air is silly since it's not possible to just "place a torch" in mid-air. Not to mention the damage ticks can interrupt gliding, making you fall to your death. Also, what exactly is killing you...
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    [Listed] [1.7.10] Refuge [Jampacked 2 Entry] [HQM] [FTB Launcher] [Curse Client]

    Just tried this pack out tonight. I'm starting to get a little bored though because 90% of the quests involve waiting on crops to grow, and you disabled the watering can. I spend most of my time just sitting there doing nothing, as there's no point to mining or fighting. A tip though: If you...
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    [1.7.10 | Unlisted] Obscurity - Jampacked 2 Winner

    I really don't like how the darkness damages you even when you are flying. It makes travel very very slow an annoying.
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    1.0.0: Chemical Crystalizer can't be emptied

    Version: 1.0.0 What is the bug: The "clear" button is missing from the input tank of the chemical crystalizer. What this means is that if you put the wrong fluid into the input tank, want to change fluids, or you run out of the fluid and there's a little left in the tank, there is literally no...
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    1.0.0: Air Supply bubbles do not show in the GUI

    already posted this bug: http://forum.feed-the-beast.com/threads/1-0-0-certain-ui-elements-not-showing.96227/
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    1.0.0: Modular boots dampeners

    some of the sliders are nice, like the walking speed one I adjust regularly, around 35% when I'm inside my base, but 100% when I am travelling somewhere outside. The jump one will be nice once it's fixed as right now it's locked at moon jumps. Armor I think chbachman just wants people to be...
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    1.0.0: Modular boots dampeners

    it's all good. I'll continue testing it for ya as we go along. This mod has great potential!
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    1.0.0: Modular boots dampeners

    you have to click on the effect, then click the "config" box to the left, then use your mousewheel to increase the value of the slider bar. Every upgrade with a setting starts at 0, so yeah that's why it's not working for you. Also currently the sliders are bugged and whatever you set for one...
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    [1.0.0] Modular Armour - Now configurable!

    1. sliders seem to only be moved by mouse wheel currently 2. turn off NEI before you try and place items in the grid. Edit: Question, does protection upgrades have to be on each piece of armor to work, or just one? Does having it on every piece do anything?
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    1.0.0: EE3 loses EMC values for a bunch of items

    Version: 1.0.0 What is the bug: As I started researching all of my frequently used items into my Tome of Alchemical Knowledge, after a few restarts a bunch of items have lost their EMC values, including all of the EE3 fuels, redstone and lapis blocks, books, etc. Not even sure what caused...
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    1.0.0: 1.0.1 Redstonic advanced batteries not craftable

    Version: 1.0.0 What is the bug: The basic battery is craftable for redstonic drills, but the advanced batteries require the mod "Ender IO" to be crafted. Without it, these drills don't have much charge to use them very long. Perhaps we could get alternate recipes for the advanced batteries...
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    1.0.0: Certain UI elements not showing

    Version: 1.0.0 What is the bug: This is actually for both current versions (1.0.0 and I think it's 1.0.1). Certain elements of the UI aren't showing and I'm not sure what mod is causing it. Armor rating isn't showing (for modular armor I guess? testing it more now) , as well as the breath...
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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    I figured out a way around it now. The philosopher's stone can convert iron to gold, and gold to diamond, and iron still has an EMC value (as long as the devs don't change that too). Combine that with the easy crafting bench and as long as you have the base ingredients in your inventory you...