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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Actually, about 3.5GB is what this pack needs and if your system only has 4GB even setting it at 3GB may mean it is running out of memory during loading and your system is going to try to reserve part of your memory to keep itself running so you may not even be able to allocate 3GB without...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So you mention 3 of 4 GB of RAM? if your system only has 4GB and you allocate 3GB that is most likely the problem from what I can see in the crashlog
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Check in the cellar of the inn where you get the key and make sure the key is in your hand when down there
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Let me go look it up and I will find the answer as soon as I can. With so many quests it's hard to say off the top of my head but I want you to know I am on the case :P
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    other than emerald the ores should all generate is pretty much any biome...issue is there are like...12-20 different ores accounting for ore dictionary so there would be only one (reason I used cofh) so it could literally just be a bad bout of generation because in the world I used to test after...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So, any of the pregenned areas are going to have dramatically different ore gen in the overworld due to them being created well before the cofh world gen was implemented. That said, the cofh world gen was done in a way to spread out the ores as much as possible and in some cases (like emerald)...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Specifically content pack 2, updated the hall of heroes, but if you only downloaded the main map, you'll want to download all 3 content packs when you have the time
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Update v2.9.5 live now! Just waiting for curse to approve the map updates Mods Updated Lord of the Rings Map Changes Added new patrons to Hall of Heroes Special Notice As of this update it looks as though all mods devs have moved on to higher Minecraft versions. As such, this will be the...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    as far as I am aware the diamond is the one that does player drops from kills and is the enchantable one
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That is very odd, when I checked in the dev world the skulls dropped just fine...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Not at home so do not know the specific config, but one of the cofh configs has: enable { B:WitherSkeletonsDropHeads=false but should be set to true...that was one of the items I fixed with the last update...or should have been...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    treasure bags, no, but you should be getting the skulls. I can look into it but my test world they are working fine now that I have changed the config.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Yeah, tried to make exploring all the areas worth the effort beyond just doing it, glad you are enjoying it. I might be able to add anoth3r item to a vendor for the zinc..we'll see. See, mevans keeps changing things each update...there should be a new update out for the lotr mod, we'll see if...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    in single player...yes, but on a server you need creative for it to allow you
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    You have to be in creative to remove it and yes, theoretically you could.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Ore distribution is handled by cofh, it is there, just rare. all ores are turned off by default everywhere but in the cofh world configs. I saw you found the reported error, just waiting for a fix since the normal mod that fixes recipe conflicts does not work in the AW table unfortunately
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Potions are another way, he is intended to be harder than the later bosses to get you to think outside the box. Brewcraft has knockback resistance potions for one...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    To add to what @Rokuma said, there are also issues with customNPC's if the minecraft accounts are not legitimated accounts (cracked versions) as the player UUID does not remain static. The kill counting in HQM is a possibility because it only recognizes the generic customNPC mob rather than the...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Either actually, I hate the research too :D
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Thank you for the info! I was planning on going through to see what mods are still updating for 1.7.10 but got behind due to real life unfortunately. I will note that and make sure it is in the next update.