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  1. K

    Beginner's Guide to Blood Magic

    I wouldn't doubt it's coming. He made mobs that can be sacrificed one shot kills recently, so designs that used things like witches since they regened moot.
  2. K

    OOOH! A new staple for the Builder...

    So My friend brought to my attention of a lovely new mod in the WIP section... However after playing with it for a bit I've found this mods block, it's claim to fame, it's pride and joy to be absolutely brilliant and an awnser to sooooooooo many challenges to building...
  3. K

    Beginner's Guide to Blood Magic

    I haven' had that issue with cows But I also tend to mass breed/ mass murder them quickly and keep it to around two. Villagers tend to stack up however due to me liking to trade from time to time and them having more of a free form breeding. I'm also not going to count on villagers for when...
  4. K

    Beginner's Guide to Blood Magic

    That depends on whether you have found a village or zombie villager to cure though. I've also somewhat iffy on breeding cells. For some weird reason or another they will escape structures or part of a machine without much explanation. Magicly finding there way out of sealed off rooms wandering...
  5. K

    Beginner's Guide to Blood Magic

    That still takes a way of making or curing villagers. Which means potions and other crazy things. And it's also just not very reliable. I remember waiting an hour at a zombie spawner to accumulate three villager zombies to cure... Not fun...
  6. K

    Beginner's Guide to Blood Magic

    Eh Chickens are still more versatile. Mob spawners are more of a luck of the draw, and require players to be within 16 ish blocks around them. A fully grown animal is about half of what normal mobs are so it may take two animals to add up, but it's easier to let them accumulate. And even then...
  7. K

    Beginner's Guide to Blood Magic

    Eh I know but waiting an hour or two for a bunch to spawn while you take care of other buisness is really handy. With the way I started out, I was going up a wall wishing I could do anything but sit at that altar periodically holding right click. So I thought about my favorite expendable mob...
  8. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    I never said that change was like Greg Tech. Doc Merely asked what FM changed. My issue Magistics is with addons that fiddle around in other addons works. From the looks of the thread he is going to make the choices configurable. I do hope however that he defaults the other authors work before...
  9. K

    Beginner's Guide to Blood Magic

    Just wanted to stop by and say thank you for the guide. It's been extremely helpful for wrapping my head around the mod. Was working on a quest for our pack and was doing questlines for each magic mod. But Blood magic's been the one I haven't gotten past until now.... But today I sat down...
  10. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    It adds the wrath shards and aspect to the foci of nine hells, and the furnace research will involve wrath and the nether aspect.
  11. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    The wand focus for fire bats, and the research for the infernal furnace.
  12. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    Okay took a minute and re read what he said and I think, or atleast I hope I misunderstood his post. I'm hoping what he meant was that his versions of said items/ blocks would switch off with other mods present. As the direct forum qoute was.. So for now i'll retract my statement.. But I'm...
  13. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    not cautious enough for my taste... Don't get swept away by the shiny exterior of it's hook to nostalgia as He seeks to make his mod some major place holder in all thaumcraft by booting works others have done beforehand. It's completely disrespectful.
  14. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    You mean Thaumic Greg magic? "There will also be some built-in functionality to detect other mods and disable features automatically. It's almost like magic "-T154 Honestly we don't need someone mucking about in other addons buisness. "Oh sorry Thaumic exploration, you had the urn first? Nah...
  15. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    A few of them are tidying up atm but mostly there. Technomancy's going to be stuck for a bit since it counts on TE. At just started on 1.7 stuff so it'll be a bit before we see it hit 1.7 Tx is the only addon fully prepared for 1.7 As for new baubles I think it's absolutely fantastic. I can't...
  16. K

    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    Ripped the work of other modders. And I ain't touching magistshits either. Already stepping on other addon authors toes and has the gaul to replace Flaxbeards urn with his own. =/
  17. K

    Agrarian Skys help, venting, and discussion thread

    It's still a nice little extra to have though. You can grab em from time to time and save them.. up or use them for that vacuum hopper you're just about to make.
  18. K

    Agrarian Skys help, venting, and discussion thread

    Just learned today from the comments on Genny B's video's you can make endstone via Ex Nih too. So instead of the obsidian bit, you make a stone barrel with lava in it, and rightclick with GLOWSTONE! I'm not sure if it's the dust or block, but this is just such a game changer for ender lily farms.
  19. K

    Agrarian Skys help, venting, and discussion thread

    meh honestly I'm considering doing bee's for emeralds and diamonds. Random chance of diamonds and emeralds feels way to low for my tastes.
  20. K

    Agrarian Skys help, venting, and discussion thread

    Never hurts to have a little more or go a diffrent route. Oreberries and golems together have always served me well, and that's less machine set up, taking power from the system. luckily lamps of growth seem to do the job of making ore berries run faster. Also the hammer portion just makes me...