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  1. M

    Recent Events Discussion (RED) Thread

    I guess technically they're paying for a "subscription" on Twitch (whatever that means) and not for the pack.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does Minechem have Minetweaker/Modtweaker integration?
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    BTW, I like the fact that gold is actually a rare resource. Whereas in the latest DW20 pack, I've collected more gold than iron (they appeared to be similar in frequency, but of course iron is used much more by recipes.)
  4. M

    Overated/Problematic/Misused Mods

    Not particularly, it's called "defending an argument". But I think we should just agree to disagree at this point.
  5. M

    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    re 2: What I remember from experimentation a while ago: I think you build a 5x5x5 hull out of the pressure vessel blocks and fill the space inside with the 6-chamber reactor, so there are 20 empty spaces inside. In the hull you need a hatch, and coolant ports. re 3: no, I don't think so. There...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As far as I've seen (and the table on http://ftb.gamepedia.com/GregTech/Mining_and_Processing concurs) gold ore is only found in one type of magnetite vein. However, gold is also a byproduct of processing several other ores, notably Chalcopyrite (which is super-abundant) in a chemical bath with...
  7. M

    Coal Ore in Resurrection

    There's no shame in not liking GregTech. It certainly isn't something for the casual player, especially in a pack that doesn't revert or provide alternatives for the vanilla/early-game changes it makes. BTW, the reason for dropping the block is that as with other ores, you can double your...
  8. M

    Power Management

    EnderIO has a power monitor that implements the kind of trigger with hysteresis you're describing. Regarding turtles, with OpenPeripheral you should be able to interface with most mods' energy storage blocks.
  9. M

    Coal Ore in Resurrection

    Do we *still* have to have this flamebait in GT threads? You don't have to like it, but please stop throwing out your opinion as fact. Let me quote Greg:
  10. M

    Overated/Problematic/Misused Mods

    This is the main point of making packs nowadays, if you want mods with default configs, just take a minimal pack as a base and throw them together yourself, it's really that easy now. Personally I like the different feeling that different well-designed packs have, and part of that feeling is...
  11. M

    Overated/Problematic/Misused Mods

    Well, often the choice is between not including a mod at all, and including it with the recipes tweaked so that it doesn't destroy the balance of the pack too much. And since people are usually like "IF IT NOT HAZ MOD XYZ I NOT PLAY"...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My strategy has been to get food and stacks of standard picks (which is possible with the GT tools, just take heads and sticks and assemble them on the go) plus a few made from green TC shards (they have mining level 3) and then make a straight 1x2 tunnel in a random direction at the right Y...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Good news indeed. My second EBF plan just became a lot easier. But it requires thorough planning since you shouldn't build multiblocks over chunk boundaries, and when the multiblocks share walls the whole thing has to be in one chunk.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Found it, it's MultiMine. Disabled now.
  15. M

    Your top 3 favorite tech/magic/other mods

    Tech 1. EnderIO 2. GregTech 3. AE Magic 1. Thaumcraft 2. Ender Storage - yes, I consider that magic :) 3. Botania Other 1. Chisel 2. XUtils 3. Random Things
  16. M

    Those little things that irk you about Minecraft

    Seconded, this would be an awesome addition to EIO. Seeing how much CrazyPants is into mod compat (ME conduits!) I'm sure it will be there once FL is widespread enough.
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Updated to 2.0.4, seems to work nice! (I like the lighting with torch in my hand.) Just a minor nit, what is the mod/config option that lets you stop breaking a block, and it will keep the "half-cracked" state? It is nice in theory, but it seems to cause small timing changes with very fast...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, once I realize it happens... Well, I was thinking of turning the boiler on and off by Redstone depending on demand.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not asking for multiparts, I'm just asking for the ability to right-click the machine behind the cable through the empty air next to the cable :)
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks! Not that I could smelt 18 items at a time right now, need to get my hands on those Nichrome ingots first. BTW, does anyone understand Greg's reasoning why the cables' bounding boxes are full blocks?