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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Situation: We have a Quantum Network Bridge connecting ME system to location A (where the controller is) and location B (remote location). Both sides are powered fine. We have Dimensional Anchors Chunk loader in location A. When both of us are at location B, the terminal connects, disconnects...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Not many problems with the quest line. Really enjoyed it. Definitely a lot of thought and work went into making it. Thanks!
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Found a problem with the Thaumcraft Questline: Got all the way to the "Advanced Golemancy" quest line. Step #2 "Advanced Golems" will not detect my Advanced Thaumium Golem. Not even manual detect. Looks like I have taken the quest line as far as I can take it at this point till this is fixed.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ok. . . this gives me an idea for a suggestion for this modpack: Challenges. . . for example. . . perhaps there is a need for 150,000 burgers so there is a quest in the book requesting that huge amount. Obviously not something that can be done quickly but requires some real work automating...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    FYI - Not sure if anyone mentioned this yet. . . Boots of the Meteor Quest in the Thaumcraft Questline. . . the question description appears incomplete. "If you crouch again while in" and it stops there.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ok. . . two days later a HUGE warning. . . It may be called a FEW LITTLE FISH but after two days, the two fish we had as pets turned into a game crippling hundreds in our base. Install with caution.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    This was awesome! Finally got the Awakened Draconium Trader Chit Which put us up to a respectable 1075 trader rank. The awesome thing was it unlocked the ability to do the weak magical seed exchange. The bad news is we don't have Magical Crops mod anymore:( Is there a way to change that out...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Oh wow! Thanks. I will do that:)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Guess I should have read the changelog:) On a sad note. . . I guess I will need to explain to my son where his pet fish went when it. . . disappear:)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Pre-update we had fish swimming in the ocean. . . Post update none. What mod were they from? Thought Project Zulu. Binnie's?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Odd problem: For the AE system I made three patters and put them into the Molecular Assembly - one for Precious Shipping Crate using Ruby recipe, one for Precious Shipping crate using Sapphire and one using Peridot. All together I have three patterns but the system only shows one in the terminal...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Electroline. . . just how rare is it and what is the best level to find it? I find pretty much everything else from Project Red but that. I need some for an auto-crafting table.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ok. Thanks for the help. I had dabbled in Aura Cascade but didn't make it far in another Mod Pack.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ohhh. . . I got a sword from a blind bag "Green Angel's Steel Sword of the Fifth Degree". This is from Aura Cascade. It must happen when I use it. It was my first time using it. Wonder why it affects me and my friend who was fighting with me.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Exploring the nether fortresses. I get afflicted with something called Green Curse. . . it kills me faster than being afflicted with Wither. What is that coming from? I can't find anything by googling it. Any ideas? I can't get blaze rods because as soon as I get near a spawner I get hit with...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Awesome that Gendustry is still there. Thanks and good work on this Modpack! :)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So. . . Bonnie's Mods are out for 0.1.2? That is Extra Bees and Genetics? Hopefully Gendustry is staying in there? I just came from a mod pack without Binnie's and it was brutal trying to get mutations. There were a lot of points that had us come to this mod pack and Extra Bees was one of them...
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    [1.7.10] Twisted Realms [Tech/Magic/Over 20 Dimensions/Mystcraft/Nevermine/Aether II]

    Is there a chance you would put Extra Bees into this pack? We have Magic Bees in here but could really use Extra Bees.
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    [1.7.10] Twisted Realms [Tech/Magic/Over 20 Dimensions/Mystcraft/Nevermine/Aether II]

    Any ideas on how to get Yellurium outside of manually mining? You need lots to power a reactor but the spawn rate of Yellorium is extremely low. Difficult to keep a reactor going with such a low gen rate.
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    [1.7.10] Twisted Realms [Tech/Magic/Over 20 Dimensions/Mystcraft/Nevermine/Aether II]

    Ok. . . something really annoying is happening. A dialog box is on in the upper left corner saying that the DragonAPI needs to be updated and to hit CTRL to be able to click the message. Two things: 1) CTRL doesn't seem to allow me to click the box. 2) My cursor disappears and I can't get it...