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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Generally, keep the pollution production down. 20-25 pollution producing singleblocks or 10-15 multiblocks with HV/EV mufflers can be maintained without negative effects. The exact values are not yet listed as i'm going to rebalance them a bit more soon after a bit testing. Generally solid fuels...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Put the pack on github for issues and documentation of changes. https://github.com/Blood-Asp/IndustryGigant/issues
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is an % missing behind the 80. The 50000 means, that a chunk must have at last 50k pollution to send it to other chunks. The pollution is also only send while the targed chunk only has less than 80%. That limits how far the pollution can spread.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I had multiple reports about the heat acting strange before, but testing never showed me any problems before, so i looked into the code this time... Found out that OneEyeMaker smuggled one additional line in that made the heat also dependend on the voltage... So right now you need HV to reach...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The EU/t a energy hatch can insert into the fusion reactor is limited. 2k per hatch on Fusion MK1, then 4k and 8k. So for high power recipes, you must connect all the energy hatches with power supply. The pollution goes down by a percentage and a small set amount. 2% and 2000 per minute to be...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Finally updated again (v0.2.0). Will make a changelog later. To get the new quests in existing worlds, use the command "/bq_admin default load". In future the update should work automaticly.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    The cheaper one was meant as an trade with all minecraft dyes. Forgot that blue dye is lapis. The Flourite ores can not be disabled in the reactorcraft config. Maybe i find a way with reflection, but so far that ore is not a problem.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    just delete the fuel section. fully or only the content does not matter. you just need to make sure to delete the double entrys and GT will regenerate the missing entrys on the next restart.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    The worst offender in eating steam, the alloy smelter is disabled and replaced by the tinkers smeltery.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The EU/t of recipes shown as IC2 recipes in NEI are the original IC2 EU/t values. Furnace 3EU/t Macerator 2 EU/t Compressor 2EU/t Extractor 2EU/t Recycler 1EU/t
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Charcoal pile igniter recipe will be changed in the next update.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, thats EU per mB. The different values come from the change in GT. Best delete the full section and then GT will regenerate only the correct values.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The recipes.cfg i think has a part listing the fuel values.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Bugfixing the latest GT update took quite some time. And i can barely keep up with issues/ideas listed here. I'm thinking about removing impurecore from the pack because of the loading issue. or is there a way to fix that problem modpack sided? IGCore is the Coremod of the pack that does all...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fixed in GT5.09.23 So next IT2 update will fix it already.
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    Bug of the beta GT version used in the current pack. Multiple tools crash on use. Will be fixed in the next update. MultiMC or Vanilla Launcher+forge and drop files into the folder. Done... I will put this pack on a launcher soon, so maybe waiting about a week might the better idea. The pack is...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    The recipes of both are moved inside GregTech machines, so they are taken care of already.
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    What's new in modded minecraft today?

    Three new GregTech 5 updates at once.