Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I have no solution for you other than to spawn in the research note for a broken research, I'm not sure if you mean ALL of them are broken, or if just one is. I have had issues with random research in the past simply not working for unknown reasons, but others work fine. My way around it is to...
  2. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Make sure you chunk load the ENTIRE structure and all needed parts, fit as much of it as possible into the same chunk. The above suggestion works for most structures that can go boom, such as railcraft boilers.
  3. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Sorry, meant to multiquote yours as well with solution. Steps follow: type /hqm edit open OP quest book given by previous step hold shift and click on the quest (this will auto complete said quest) Delete OP Quest book when done.
  4. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    http://minecraft.gamepedia.com/Tutorials/Recover_corrupted_saved_world_data Summary: replace level.dat (steps to produce new one, losing items on character should the level.dat.old not work) I HIGHLY suggest adding AromaBackup (and AromaCore) to make this far easier in the future. Odd that I...
  5. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm honestly surprised by this point AromaBackup or the like ISN'T in the modpack. :P I just add it to everything now as it's really nice to not lose days-weeks of work (or more depending on the world).
  6. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Check to see if you have COFH Core installed as a mod. If so go to "minecraft\config\cofh\core" and open the loot.cfg Change:B:MobsDropOnPvEOnly=true To: B:MobsDropOnPvEOnly=false Random thought that could be getting in the way, figured I'd mention it. EDIT: for clarification you SHOULD have...
  7. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    For single player, be sure cheats are enabled/command blocks are allowed. They are needed for various interactions with NPCs. It seems like they should be due to being given a quest book, but I'd check on it anyway.
  8. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You may have also lost Thaumcraft progress had you started on it, not sure if they changed that around yet or not. The easiest way to ID a player is their name (and previously the ONLY way to ID them) so the more recent ability to change names causes issues with certain mods. Generally people...
  9. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Just for knowledge, the non x64 bit is used for 32 bit applications that may need it. I can't help with your multimc setup, however the FTB launcher has an option to select which one you want to use in the options tab (advanced options at bottom->java path).
  10. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    It seems to be having a renderer issue, but I'm not sure. If you go to the install location "\minecraft\logs" folder, you may have an "fml-client-latest.log" and that could help pinpoint the issue. Pastebin that one as well. As a way to be certain you're sending the right one you can always run...
  11. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You can type "/hqm edit" to get an Op book linked to you, open and then shift click quests to complete them. When was the last time you played before this? Every so often the questbook may be reset due to unavoidable changes. Another possibility is due to them being bound to your login name...
  12. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I'm not sure what you're talking about here. The only horribly slow attack speed I can think of is if you have a loaded dolly in your inventory while using a tinker's cleaver. Which is completely intended and not a good choice to do. :P
  13. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    What do you mean by this? It's already on the FTB Launcher under 3rd party.
  14. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you can get up to getting gaia spirits there's the timeless ivy (I think that was it) where you combine it with an item and 3 of whatever is used to repair it (at an anvil) in the crafting table and it will repair from mana.
  15. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Based on https://github.com/aidancbrady/Mekanism/issues/2474 it may be a glitched version issue. Unsure about it. It's very likely corrupted...you could save it with mcedit if you can find the problem. aroma backup is a very helpful mod, highly recommend it for the future
  16. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It seems likely to be a corrupted chunk or entities in the chunk glitching and causing issues. Did you add anything to the pack or is it default?
  17. R

    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I've been running a 2.8.10 server for 1-2 weeks now and no one has run into that issue. Is the server default without any changes? Have you added any mods? Is it a purely forge server or are there other additions? (like mantle for example.) @GreatOrator Anything special about updating to 2.9...
  18. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's true, extra cells/thaumic energistics would fit in nicely. I've never really pushed into AE with Regrowth...By the time it's available I already have a large drawer network for storage and a base reaching Corporea network to get what I need where I need it...
  19. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Probably Applied Energistics ME network. :P
  20. R

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It should work just fine. The Forestry farm just watches the block above for full growth, the Agricraft sprinkler just accelerates growth of crops below it. Based on the way they're both set up I highly doubt any breaking of that compatibility will happen.