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  1. Alexiy

    Blog of a lonely developer

    It's time for first build to be judged. I uploaded the mod to my Google drive, because I don't want to have another mod on curseforge that no one will use. Files: Satako (library mod) - https://drive.google.com/open?id=1NhMkyIekxbkZGEKCX8FfLT9QsWJpNacE WorldGenTweaker -...
  2. Alexiy

    Blog of a lonely developer

    Rounded ends have been implemented since then. My ravines generate after everything else, and I tried to prevent cases when something gets left floating above them, but solution isn't perfect yet. I also had to handle a case when a ravine generates over a mineshaft, deleting its floor because...
  3. Alexiy

    Ask a simple question, get a simple answer

    Metadata it is. 1.13 will be another stopping point for some people.
  4. Alexiy

    Blog of a lonely developer

    I couldn't resist generate ravine filled with this: Later: I'm going crazy.
  5. Alexiy

    Blog of a lonely developer

    Are you asking whether I can make ravine filled with lava if it is not in a water biome and filled with magma if it is? Glowstone is just for debugging - it shows the path along which ravine was generated. I am ready to deliver a first version of this, but where to should I upload the files?
  6. Alexiy

    Blog of a lonely developer

    A peek of another thing i'm doing: New ravines. I have to write code for them from scratch, because vanilla ravines are restrictive on what you can do with them and the code is hard to understand. Though this way I can make them extensively customizable: And I managed to make them curve...
  7. Alexiy

    Request Suggest mods for creation here

    Maybe I'll be able to help you. I'm working on creating customizable ravines (and probably caves, too), so we can discuss this.
  8. Alexiy

    Request Suggest mods for creation here

    Hey, are you still looking for it?
  9. Alexiy

    Blog of a lonely developer

    Been a while since I posted here. No one expressed a desire to join my project about diseases. I thought about it and decided to change its theme - it will be just a mod which makes game harder. Currently I've implemented 3 things: animals run away from the player the player can get impaired...
  10. Alexiy

    (Epic) Minecraft fails

    Thread for sharing moments when something in the game goes wrong due to its mechanics... Recent one of mine: found a pyramid, decided to get the treasure. Started digging down to the chests. Didn't notice a skeleton there. He noticed me and started to move, triggered the pressure plate and TNT...
  11. Alexiy

    Since when is added complexity and difficulty more fun?

    Some people are just masochists, aren't they? ;) Now seriously, it's just the fact that we get bored after playing minecraft for years and search for new ways of entertainment, some find it in difficult/complex/tedious packs, some not. And the popular pack makers (mainly FTB) avoid adding new...
  12. Alexiy

    A Pointless Rant + FTB Continuum Currently Known Mods

    If I were you, I would install a small but very useful mod in this case - Nature's Compass. It provides an item which can find any biome in the world.
  13. Alexiy

    Ask a simple question, get a simple answer

    What's the current state of tools used in story or progression modpack creation for 1.12.2? I want to try my luck at creating one, but I don't know enough about this.
  14. Alexiy

    Besides MC, what have you been playing lately?

    I'm playing Asphalt 8 on a tablet. Good game. I managed to win Lamborghini Asterion not so long ago... My favourite cars currently are Honda S2000 (great for multiplayer), Pagani Zonda and Ferrari Evoluzione.
  15. Alexiy

    Blog of a lonely developer

    Well, the mod turns to be more like about diseases AND conditions. So far I've implemented common cold, heat stroke, blood loss, dizziness, leg bone fracture, vision impairment and head concussion. Common cold naturally weakens the player and makes him sneeze or cough; heat stroke gradually...
  16. Alexiy

    Blog of a lonely developer

    A lot of time passed since I wrote here, and that is mainly because I joined a modding group which develops a new mod. I've learned a lot while being the main coder there, and recently I happened to play the popular game "Plague Inc". I quite liked its concept and I thought of doing something...
  17. Alexiy

    What cool little thing have you discovered today?

    Not a discovery, just a funny moment - encountered a spider jockey today. It spotted me, but the skeleton hit the spider he was sitting on, so they started to battle. Gave me a bit of laugh after a depressing day.
  18. Alexiy

    Ask a simple question, get a simple answer

    Can anyone give me a list of mods that provide means to save block structures and export them into a file? I want to compare them.
  19. Alexiy

    Blog of a lonely developer

    A neat trick when you are making a tile entity with multiple item handlers: suppose we have a tile entity with 4 slots - 2 for inputting items and 2 for outputting items. In this case we would have to create 3 item handlers - one that handles insertion, another that handles extraction, another...
  20. Alexiy

    Blog of a lonely developer

    Finally I found a need in item disenchantment utility; I don't like unreliable randomness of librarian trades, while trades of certain professions (Toolsmith, Armorer) can give enchanted stuff, but I often find the items not worthy. I briefly searched for an item disenchantment mod, and found...