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  1. Z

    1.0.3: tesserect not working

    I can see that waila shows freq 0. However the Tesseracts themselves work very well on multiple channels too. So it's just a tooltip display bug.
  2. Z

    1.0.3: BM Sigil of the Dome doesn't exist

    Version: 1.0.3 What is the bug: Sigil of the Dome is a tool from Blood magic that makes a void bubble around player, temporarily hiding all liquids. The item doesn't show up in NEI at all, and i can't find any config option that would enable or hide it. I played with it in 1.6.4 packs at...
  3. Z

    Java 8 support

    You should use Java 7 for now, here (i've found that there are 1.7.10 mods too that may have conflicts with Java 8) http://java.com/en/download/manual_java7.jsp get the 64-bit if possible. In the FTB launcher, go Options tab, and then Advanced options button. Set Java Path to C:\Program...
  4. Z

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Same, removed old versions of magicfarm and redownloaded fresh new 2.1.14. Starting game comes quickly back to launcher. Update, there is 2 versions of mobiuscore. Remove/disable the Mobiuscore 1.2.1 and it starts working.
  5. Z

    Java 8 support

    Latest doesn't, but downgrade to anything before build 20, they do work and much better than any Java 7 i might add.
  6. Z

    Super Duper Endgame Thread.

    Yes you do. There is a site: http://imgur.com/ now then, gogo!
  7. Z

    How impossible is shaders?

    It exactly depends on the shader code. From the basics of OpenGL all graphics are rendered with shaders, even if it means a driver built-in shader. Vertex and fragment shaders are what everything goes through anyway. Once you start using different/new shader features, you start losing...
  8. Z

    Need help with Big Reactor turbines

    It doesn't sound as efficient to me. So you get 20000 RF from 1800mB of steam Then: 20000 / 1800 * 2000 = 22222 RF you would get with 2000 mB of steam with that ratio. The usual design with 80 blades and using 2000 mB of steam makes over 24000 RF/t, so that is actually more efficient in...
  9. Z

    Need help with Big Reactor turbines

    You should only use 80 blades and 2000mb/t, both are maximum useful values for them (blades above 80 will only lower the efficiency, and steam limit is a hard cap). It is also calculated 37 enderium blocks as coil (1 coil is partial) fills that up, to run almost exactly at 1800 RPM. Each blade...
  10. Z

    Big Reactors: Not enough steam

    If you are not taking the steam out fast enough from reactors buffer, it won't be producing any more.
  11. Z

    Large Portable Bag?

    You can actually place empty/full golden bags inside golden bags, making near infinite storage space... (as madnewmy said before) But i'm curious on what you would need it for? When i go to mining trip, i send everything to base with ender pouch. I can have barrels, ME drives and all that...
  12. Z

    Big Reactors: Not enough steam

    You can use fluiducts from aqueous accumulators to send into single tesseract, but you can wrap the pipes around it so it touch at least 3 sides. Could it be turbine design problem then? The usual is 9x9x14 size, 80 blades and 37 enderium blocks as coil, for 24k RF/t (if i remember right).
  13. Z

    Good, but overlooked 1.7.10 mods?

    I think RandomThings is a bit overlooked too. Many may know it of the faster leaves decay, but just as cool feature is Player interface block, which acts kind of enderchest with its inventory being linked from any real player. Secondly, Mekanism is propably the machine mod for ore processing at...
  14. Z

    Big Reactors: Not enough steam

    I'm using about 11 aqueous accumulators for producing 6000mB of steam per tick shared for 3 max size turbines. All the turbines are sending excess water back into reactor, through same water channel in tesseract. The whole system is actually not consuming much of the water, but circulating...
  15. Z

    Request Suggest mods for creation here

    AI player, with random personalities and similarities. Similarities: - They would all start by finding and punching wood. - Use crafting table and optionally Tinkers' construct (if installed) to make tools and weapons (wood and stone). It would always make best tools it can afford to make...
  16. Z

    Getting Ic2 power?

    You may say easily, i never found a way actually. You would have to monitor the temperatures and make certain sequenced for the reactor to 1) Shutdown power 2) remove certain cooling elements from reactor, and replace them with new same kind of elements - Requires some very special mods and...
  17. Z

    Getting Ic2 power?

    360 EU/t was the most powerful 6 chamber nuclear reactor i ever built. Single high voltage solar panel makes 512... so it's not difficult to guess why i never made reactor again. You just need enough solar panels and power storage to go through the night. MFSU's fill up during the day. You can...
  18. Z

    Problem Unable to get higher RAM usage than 247mb

    You cannot allocate 2G memory on a 32-bit OS. You can try java -Xms1G -Xmx1G -XX: PermSize=128m -jar FTBServer-1.6.4-965.jar nogui But you can propably not use very many mods with that server. edit: Oh you say that you have 64-bit OS though. Then your default java must be linked to wrong...
  19. Z

    Microblock ALL THE THINGS!! (Y U no Microblock, FTB?)

    This is why there are global configs, but they're not used in all packs. I'm assuming DW pack is 1 where they are used.
  20. Z

    No Mobs Spawning

    So to sum it up, monsters can remain in loaded chunks, taking away from "slots" that allow new monsters from spawning. /cofh killall should remove all monsters and allow them to spawn around you again. But it's only a temporary fix. You would have to annihilate all spawners in chunkloaded areas...