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  1. Iskandar

    [1.7.10]Modular Mayhem

    Semi decent power source from Matter Overdrive. They eat stuff, much like a TC hungry node. Flight is necessary, or a Gravitational Stabilizer.
  2. Iskandar

    [1.7.10]Modular Mayhem

    You can't get fragments from villagers any more. As far as emeralds, that is probably the worst way of going about it. Make a Matter Overdrive replicator. create an emerald pattern, feed a decomposer cobble, print emeralds.
  3. Iskandar

    [1.7.10]Modular Mayhem

    awesome
  4. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, I'm trying to work that out myself
  5. Iskandar

    [1.7.10]Modular Mayhem

    He's probably a version behind the server.
  6. Iskandar

    [1.7.10]Modular Mayhem

    And this is where Chromaticraft steps in. The Chroma enchanter can put any enchants you want (more or less) onto an unenchanted item. This includes Fortune/Looting V.
  7. Iskandar

    [1.7.10]Modular Mayhem

    You need 1 seed and 1 reed/melon every second to run a diesel generator at full speed. Which means either huge farms or, well, something OP
  8. Iskandar

    [1.7.10]Modular Mayhem

    No, it should be using glass. The dev doesn't understand vanilla Minecraft very well, unfortunately. He is calling the recipe using the ore dictionary "glass" whereas vanilla Minecraft glass is tagged "blockGlass" It isn't normally a problem because TiCo or Ender IO add the tag "glass" to...
  9. Iskandar

    [1.7.10]Modular Mayhem

    What on earth are you doing that you need that many storage drawers? That said, Matter Overdrive. As many replicators as you can power with speed upgrades backed up by a matter decomposer eating cobble for the needed matter plasma.
  10. Iskandar

    [1.7.10]Modular Mayhem

    Yeah. In one of the latest updates IE broke that recipe. I've made BluSunrize aware and that will be fixed in the next version. Meanwhile I've gone ahead and force fixed it via Minetweaker and will be including that in the next update. In the meantime...
  11. Iskandar

    [1.7.10]Modular Mayhem

    It will only grow if it eats blocks. If you can clear enough blocks around it it won't grow.
  12. Iskandar

    [1.7.10]Modular Mayhem

    Also, damn it, sawdust is now uncraftable as of the last update. It *used* to come from the IE Crusher but that has stopped working. Not necessarily an issue....except you need it for the ZI Big Batteries. Minetweakering that back, as well as re-enabling the TE sawmill.
  13. Iskandar

    [1.7.10]Modular Mayhem

    No. I did try. RWTema did a good job, anything that speeds up growth ticks causes the plant to pop off.
  14. Iskandar

    [1.7.10]Modular Mayhem

    Ah,that would do it. Well, a problem, but not *that* big of one, I guess.
  15. Iskandar

    [1.7.10]Modular Mayhem

    Really? How so? I'm not sure. I'm also not sure if it matters. You'd need 1 squeezer per 2 plants. Which is, btw, more than enough biodiesel to run pretty much 20 Enderium Turbines in an Advanced Generator, or 10k RF. Seriously.
  16. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, a few ticks. It doesn't matter. You can literally sit there and break the top of an industrial hemp plant by hand and it will grow back in less than a second, often before you can swing a second time.
  17. Iskandar

    [1.7.10]Modular Mayhem

    Holy snozzberries. So. to make biodiesel at top speed you need to produce 1 seed a second to feed the squeezer and 1 sugar cane/watermelon slice a second for the fermenter. This takes 2 huge farms plus more as has been seen in my Let's Play. Or, well, 8 temporal dirt from the TARDIS mod. 2...
  18. Iskandar

    [1.7.10]Modular Mayhem

    Yup, doesn't surprise me. I tend to leave defaults alone unless I have a very good reason to change it. In this case, I didn't and, apparently, that was a good thing.
  19. Iskandar

    [1.7.10]Modular Mayhem

    Because that is the default config that I never changed. I'm not sure what the performance hit would be. Feel free to change it and report back.
  20. Iskandar

    [1.7.10]Modular Mayhem

    Well, it's not just possible bugs, I also would like to see something of a regular release schedule. Posting once and not coming back for 2 or 3 months means any bugs I do find probably won't get fixed in a reasonable amount of time. compounded by a new-ish mod and....no.