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  1. unknown zombie

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Ohhh.. Okay. I haven't actually seen a Hungry Node yet, or I may have been able to figure that out. I've only seen posts where people talk about them (in a negative way) sucking items up, with no further context. Is there a way to make it "not hungry" so that you can un-bottle it and tap it in...
  2. unknown zombie

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Heh.. I think I know what I'm looking at, but I don't believe it. So I'll ask: Are those bottled aura nodes that contain all of those aspects? I don't have AT, how is this possible in vanilla?
  3. unknown zombie

    Universal Configs - Possible "Everything" Pack?

    I'm pretty sure this is the case based off of something Jaded has posted before.
  4. unknown zombie

    Stopping Endermen from picking up blocks.

    Awesome! Thank you very much! This simply removes all entries from carriableBlocks? That is all I need!
  5. unknown zombie

    Stopping Endermen from picking up blocks.

    Thanks for the reminder about that command. I'd like to find a mod, though, because I'm okay with creeper explosions destroying blocks.
  6. unknown zombie

    Stopping Endermen from picking up blocks.

    Does anyone know of a Forge compatible mod that will stop Endermen from picking up blocks? I'm tired of the grass around my base starting to look like swiss cheese.
  7. unknown zombie

    Azanor presents Thaumcraft 4.1 Research

    I would say that memorizing the compound aspects is required; unless, of course, you like to escape out of the research table every few seconds to open your Thaumonomicon and click around in it to look at them. I know I sure don't. It would be nice if there were a button on the research table...
  8. unknown zombie

    Mindcrack 1.6

    I played the old Mindcrack Pack a lot and enjoyed it. Right now I'm playing a custom pack that I put together for 1.6.4 that I attempted to make as sort of a spiritual successor to that original pack. I can't say that I'm interested at all in their new official pack. It just seems like a...
  9. unknown zombie

    Azanor presents Thaumcraft 4.1 Research

    I like the way research works in the current version, but then again I'm still only doing it for the first time. I can see how doing it again for new saves would feel tedious. Having said that, I do also like how the new mini-game appears to play. I'll probably play on hard mode because I like...
  10. unknown zombie

    (1.6.4) Which minimap?

    What map mod doesn't work in Linux? I'm using Zan's in Linux currently. Have used Rei's in the past. Sent from my SAMSUNG-SGH-I337 using Tapatalk
  11. unknown zombie

    Forestry Bee Houses & mutations

    I see. I was under the assumption that "Meadows + Forest = Meadows-Forest" was considered mutating rather than trait inheritance, but I understand now. Thanks for the link too. Very informative. Basically from that I gather that breeding a Meadows + Forest has a 25% chance of turning into a...
  12. unknown zombie

    Forestry Bee Houses & mutations

    I thought that Bee Houses weren't supposed to allow mutations? I have spent the last few days breeding a Meadows Queen just to get some honeycombs. Since I was under the impression that Bee Houses didn't allow mutation, I have been pumping her full of Wintry Drones, just to be rid of them in a...
  13. unknown zombie

    Still no documentation about Project Red Pipes/ Project Red Mechanical

    From my cursory glance at them in a creative world, they seem to aim at functioning like logistics pipes. The only thing I couldn't figure out on my own in 30 minutes of playing with them was the crafting pipe. Sent from my SAMSUNG-SGH-I337 using Tapatalk
  14. unknown zombie

    Old Forestry Thermionic Fabricator recipes.

    It would be cheaper in the custom pack that I currently play, which has IC² and Gregtech (2x ingots per metal plate). You are correct, though, that in 1.4.7 when it was available it wasn't any cheaper. I just preferred to use it back then to make resource blocks instead of a compressor because...
  15. unknown zombie

    Old Forestry Thermionic Fabricator recipes.

    I don't believe that I can do it right now without writing an actual mod. And since I know zero about Java, that's unlikely. The issue is that I'd have to be able to create a new liquid or placeholder item since molten metals don't already exist. MineTweaker doesn't currently have the...
  16. unknown zombie

    Old Forestry Thermionic Fabricator recipes.

    You're right, it was an ExtraBees thing (back in 1.4.7). I fired up the old Mindcrack modpack and disabled ExtraBees to test out your theory, and those recipes were indeed gone. I've had ExtraBees/Trees installed in my current modpack from the beginning, so Binnie's mod definitely doesn't add...
  17. unknown zombie

    Old Forestry Thermionic Fabricator recipes.

    Hmm, really? That's interesting.. If that's the case I wonder if I could add them back in with MineTweaker or something..
  18. unknown zombie

    Old Forestry Thermionic Fabricator recipes.

    Anyone else miss the old Thermionic Fabricator utilities? Like being able to melt down ingots and make metal blocks, armor, etc? I wonder if it will make a comeback at some point, and I wonder why it went away in the first place. Maybe because of how fluids changed in the oreDict a while back...
  19. unknown zombie

    The Master Configs VS New IDs in Mods

    How does ID allocation go, anyway? On the surface it seemed like a straightforward affair. I wanted to add Chococraft so I used the NEI dumps to find a nice block of empty IDs in the 8100s region, then changed all the IDs in Chococraft's config file. I ended up not being able to launch the...
  20. unknown zombie

    Dryads

    If you're using universal configs spread is disabled by default. Sent from my SAMSUNG-SGH-I337 using Tapatalk