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    Thermal Expansion Status

    Love the sound of it, it definitely opens up a lot of possibilities for individual machines to creatively implement the system. I can't offer much in the ways of code, but if you decide you need any artwork you know where to find me.
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    Thermal Expansion Status

    Woohoo! Lemming lives! So glad to see you're continuing the project, rumors were around you had retired and it had quite honestly depressed me. Highly enjoyed working with you in the past and looking forward to continue a working relationship in the future. I'm honestly really happy you guys...
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    Metallurgy Discussion

    Well all this feedback has helped immensely guys, I've posted and modified a lot of issues we've got up on the Github. I highly suggest you guys swing by and comment on anything you really like or support, give us some ideas on things you really want to see, post your own issues, etc. compiling...
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    Metallurgy Discussion

    Pretty much summed up our goals right there.
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    Metallurgy Discussion

    I highly suggest dimension mods with Metallurgy, they play great with them. The thing was i tried to keep the power level low. I don't like mods that just let players go to town with some of the most absurd things possible. The hard thing is to add mid/late game content that consumes said...
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    Metallurgy Discussion

    I HIGHLY recommend Enchanting Plus with Metallurgy. Not just because Odininon is on the team, but because it plays exceptionally well along our high enchant values. We also have a Tartarite Enchanter we're testing (its in the game at the moment) that enchants to absurd levels Modern/Sci-Fi...
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    Metallurgy Discussion

    We've got someone working on that, but yea that'd be a submod =) he's got liquid metals for all of our stuff so far. Partially my fault, I haven't played enough TC.
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    Metallurgy Discussion

    I am aware =) We also have Quicksilver as an alloy of Mithril and Silver. Originally we were going to remove it or rename it, but another specific mod author threw a fit about it so we kept it in to spite them. (It may get renamed eventually, but for now its hilarious.) I think the spelling...
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    Metallurgy Discussion

    Which is funny because we were going to add it but considered it unnecessary back in the day, then all of a sudden recently mods started adding it like mad to avoid Steel conflicts. It may still make its way in. Thank you, I'll note it on the Issue on Git as a research topic =P I love...
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    Metallurgy Discussion

    Its been discussed heavily. The biggest issue is of course, as you said, config options for it and getting all the biome mods to play nicely. Its on the "to do" somewhere down the line, especially post 1.7 since Mojang will be "locked in" on biomes pretty much.
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    Metallurgy Discussion

    I need to find a way to do that though. Right now the way I personally handle it is I go in and hand-disable all other mod's metals that we share and then let us handle their spawning. Someone on the MCF just brought up that they want to let us handle all generation for other mods, which I'm...
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    Metallurgy Discussion

    I'm glad we're on the same page, I'm entirely and utterly open to other mods wanting to take advantage of us. I'm in talks with another dev right now who's going to help us with a plugin system actually so other mods can more easily make features using our metals. There's a really solid UE Addon...
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    Metallurgy Discussion

    Yea that's true, we can just do a submod, its not a big deal. The metal tool parts are honestly the absolute hardest part, mDiyo, myself, Odininon, etc. have all taken shots at it and given up lol
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    Metallurgy Discussion

    I think our best bet is to get you all working off the Github together and merging little bits here and there that'll add up. Might be better in the long run with multiple people working together on it like that.
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    Metallurgy Discussion

    Its actually a "bug" that we're not working with the smeltery. There's a guy in IRC who has a fix and we're working on getting it merged ;) with Lemming's retirement its been hard to really sit down and get things done with TE. I'll put a note under issues to remind me to talk to whoever takes...
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    Metallurgy Discussion

    Compatibility is something I've focused on since the beginning as much as possible. I wanted to build Metallurgy as a "platform" to help set some standards on ore balance and design. A lot of mods with Copper/Tin/Bronze/Steel flat out just don't even try to reign in balance without any regard...
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    Metallurgy Discussion

    M3 was mostly a backend sequel, Keith completely and utterly rewrote everything in the back end from my old code and rebuilt it from the ground up for efficiency and performance. Its already out =P I can understand the bloat to terraingen being a concern, the "rainbow cave" effect has been...
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    Metallurgy Discussion

    Hey there ladies and gents, Shadowclaimer here. Project lead of Metallurgy. I've come here looking to discuss a few points and get some feedback en mass from fans and users of the mod. With 1.7 shuffling around a lot of things we're looking to restructure the mod and address a lot of issues with...