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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    the king should have given you 3 emerald coins which should be the clue :D
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    read the text, it tells you which potions, it is a localization problem with one of the mods that was never fixed Not sure what would cause the ticking error though.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Well, fittingly, TolkienCraft3, it will pick up where the previous questline left off and be 30 years in the future (during the events of Lord of the Rings) and will if they update to 1.10. Wiki is entirely handled by FTB so I unfortunately have no control over it
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    well, you could use mystcraft to create a dimension as one option. but looking for a magic biome (there are 3 or 4 of them) is your best option
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    1. not as issue with lotr, if it is in night mode, make sure you did not accidentally hit the keybind for journeymap that sets that (it is an option of the minimap to show that mode) 2. Yup, blame the devs on the way they handle mobs. I have all the settings for morph to ignore meta and...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That is a known bug that will unfortunately never get fixed because of the way minecraft handles tabs in the inventory, I suggest using the bound key "L" to open your quests. Later versions of minecraft let you do that :D
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Not sure I understand the quest bug, the hunger effect is part of the potion issue that just did not want to be resolved, and trust me, spent many hours trying but some of the mods hard coded their potion ID's and the ASM that expands the potion ID range is not perfect as many mods still have a...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That would be something you would need to ask the mod devs about as they are the ones who coded that function in.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Yes, usually within about 10-20 minutes as long as the chunks are loaded it is in.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    A long awaited update! Progress on the map for TolkienCraft III is moving along and not too far from beta release. If you want to get an early look at it you can visit https://www.tolkiencraft.com/TolkienCraft/index.html which will be update as often as I can (the render of the map takes...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So the chunk boarders not muc hI could do...since the pack was built over the course of more than 2 years it was inevitable, why on most of the built content there is a large "boarder" around them. Thos are on purpose, you can buy houses and live in them in those areas. Potions are about as...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    By all means report away :D at the very least it will be things to look for in the sequal. TC3 will be a continuation of the story in TC2 so will be worth it :D Glad you are enjoying the pack btw :D don't feel bad. nearly 3 years and the pack is still going strong honestly. Your...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Do you have all of the content packs for the pack? the coords for the quests are correct. Minions has always caused issues unfortunately and the dev has moved on to higher MC versions so like most of the mods in the pack it will most likely not get updated any further. I will look into an...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    First, points on the lotr map are not always where the builds are, why I created the fasty travel system, yes, the regen is intended, and the stack issue is a legacy problem from way back because the rewards in the book have NBT data preventing them from stacking.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    You have to have a high enough faction to interact in certain ways
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Yup, also a long known bug unfortunately, best to use the "L" key to open quests, it's the way the tabs are handled in minecraft and would take tinkers, customNPC's and a couple other mods to cooperate (which they declined to do so), but thank you for taking the time to report :D
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Ahhhh, I can get the answer for you but will be later today as I don't have access to everything at work. Maybe @teagan75 will stop by and provide insight as it was her quest line.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The Markus NPC? I do not remember adding that one (though with so many NPC's created it is easy to forget) but most NPC's added outside of the normal use ones are either in dragonburg in the town hall or at wyvernhaven at the docks.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Yeah, I tested as well which is why I did not push an update with the latest version of lotr. The table issue SEEMS to be relegated to the overworld so I would suggest building out in or near hobbiton, the side benefit is there will be no mob spawns :D I will take a look at the biomeID...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    if you go to the github page they are posted there, they are also on curse as additional files