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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    On the other hand, it makes AE2 really hard. :p
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    They just need a water block to suck up. In order to keep one close, need to make sure there are enough source blocks to replace the one they take, that's all. Thus 3x3 vs 2x2. With 2x2 (and 4 on the corners) they eventually synch in such a way that two blocks get grabbed before they replenish...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay, ocean base has power finally. Flower power. Two 20 hydroangea stacks, elven mana spreader each aimed at a single fluxfield sitting next to a Mekanism energy cube, then an emerald kinesis pipe pulling from the cube into my power grid (diamond and gold kinesis piping.) The pipes are overkill...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay, proof of concept works fine once I figured out I still need an input kinesis pipe to pull from the cube and added an emerald one. Now to tinker with it to optimize.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I had a turbine working and didn't like it much. I figured I could pump the water with a BC pump, but that was getting pretty kludgy. It really should autoeject from the sluice into a pipe, I mean it's "pressurized!" I might try a Mekanism pipe later. If those work a bank of water towers...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Been working on power. Haven't manage to pull pressurized water out of a sluice, so dumped that idea for passive generation. Finally got a Mekanism energy cell made and tested that with a flux field and it works very nicely. I can connect the cell output to my grid and I should be good to go...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Most seeds compost just fine. I composted all of my non-best (except some essence seeds and a stack of something I had a lot of for crafting) as I was upgrading them and always had enough compost, but then I didn't go wild on making huge farms this time. I am doing a just-in-time system by...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Had not seen that but does sound interesting.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My reaction too!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have to do it now and again just because it's purdy down there! :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, and pretty easy to spot once you have scuba gear too. Since chests are slightly smaller than a block in size they create a blue water disturbance around themselves. Water hives and chests look a lot alike from a distance though. I found my first with just a snorkel. They have things like...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Any of the soul essences will work, I believe, but skeleton is the ones you should have on hand at this stage. Just FYI, you can fish them up, but they are uncommon to rare, or you can go diving. There are lots in underwater chests which tend to spawn in kelp forests.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The central control section is one of the specified sizes, but the actual crop planting area is a maximum, use as much or as little as you like. And you can to a degree mix and match different crops. I think 4 different per multifarm is the cap. My main issue with them is fertilizer in this...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Pretty much. And avoid sparks or flames. If you drop an air pump in a large open area once you start getting the debuffs from the gas, you can hand pump a liquid tank full in seconds. You'll want a tank or so. Maybe more. If you like scuba. :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I added Journeymap. I'm an addict.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Finally feel like I am moving towards moving off research island. Got my infusion altar set up next to my under construction ocean base. Main Level, about 5 up from sea level. Still not finished, but very functional. Just infused my silverwood rod and thaumium caps. Of course, that's only...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    According to the Thaumonomicon, alchemical construct is made in the workbench. Worked fine for me.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Work up to gold seeds or hit the nether. Pigmen drop gold pretty often.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's not my favorite green, but it sure beats cracked sand!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just drop an instrumentum next to the one there.