Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    Changing Packs but Keeping My World: Is it Possible?

    I wouldn't say it is impossible. I went from 1.4.7 to 1.6.4 with http://forum.feed-the-beast.com/threads/the-ultimate-monster-pack.39369/ the hard part is making sure your MidasGold id conversion list is complete. IDs that exist in the new world will change to those things. IDs that don't exist...
  2. I

    Mods for Monster Request (for Ultimate compatability)

    I'm not asking that these be enabled by default. Just having these on-tap from the disabled list would make things convenient for converting Monster into an Ultimate replacement (And with my mIDas Gold improvements and mappings capable of upgrading Ultimate worlds to Monster.)...
  3. I

    Monster and Dye Trees and Dye Trees?

    I'm fond enough of the "I like it" answer to accept it. IMarv
  4. I

    Monster and Dye Trees and Dye Trees?

    Why disable Project Red's dye trees and then enable a completely separate mod Dye Trees to put trees that make dyes in? Why not just enable PR's dye trees and have one less mod? Thanks, IMarv
  5. I

    FTB Config Options

    Why did they disable PR's dye trees and enable a completely separate mod to put them in? Why not just enable PR's dye trees and have one less mod? IMarv
  6. I

    Some questions to modded Monster 1.0.9 with old world

    The use of Midas Gold can help you retain some of your items. I have an improved version on my page for the storage vessels of many mods. I need to update it for a few more mods that I have figured out. I've been using it for...
  7. I

    Direwolf20 1.6.4 v 1.0.12 update barrel AE bug

    The factorization mod developer did some redesign of his mod and they just don't work any more with storage busses. Import busses on the bottom and export busses on the top work. If you have the barrels mod, the busses work on the bottom or the top by default. You can get them to work on the...
  8. I

    FTB Master Configs

    Find my "Ultimate" Monster thread. It should work on MindCrack too. You'll lose a couple mods though. Let me know if you fix any additional mappings. Thanks, IMarv
  9. I

    Linux restart - Saved Password corrupt

    I got the log file, but I don't think it'll be very useful. http://pastebin.com/XbshRmQB IMarv
  10. I

    Linux restart - Saved Password corrupt

    I'll grab a console log next time I reboot it. But it happens every time I reboot without fail. IMarv
  11. I

    Linux restart - Saved Password corrupt

    The Launcher's saved passwords become garbled after you restart your linux computer. Reproduction steps: Launch FTB, add account, save password. Play! Close launcher. Start launcher. Play! Reboot. Start Launcher try to play, get error message. Edit account, see that the password is much longer...
  12. I

    FTB Master Configs

    Just an FYI, Calclavia Core requires Java 7. So users running Java 6 get an error when starting up a modpack using it. IMarv
  13. I

    The "Ultimate" Monster Pack

    The 1.0.6 instructions work for 1.0.7. IMarv
  14. I

    FTB Master Configs

    There is very little room left over, but it does fit. I tested using all of them at once. But I did not make any MIdasGold mappings to convert a world that had previously used BoP or Highlands. Also, I'm not seeing much activity on my thread so I'm not sure if I'm doing this for anybody more...
  15. I

    The Master Configs VS New IDs in Mods

    NEI's dumps have changed since 1.4.7 so the first trick was getting a 1.6.4 Ultimate pack going using the same IDs. I made dump files using that then I did the same with Monster. I used LibreOffice Base and loaded the item dumps. Did a little name cleanup, some mods had multiple identical...
  16. I

    The "Ultimate" Monster Pack

    I was doing some world checking and found that I needed to do more container types. I have an updated plugin for MidasGold coming soon. (Bibliocraft and Mystcraft) IMarv
  17. I

    The "Ultimate" Monster Pack

    Updated for Monster 1.0.6. I need to see where ee3 is and add it to the conversion table. IMarv
  18. I

    The Master Configs VS New IDs in Mods

    It is easier to compare the NEI data dumps than the config files. (And I'll need to do it for future versions of Monster) IMarv
  19. I

    The Master Configs VS New IDs in Mods

    Use MidasGold to migrate the IDs that are changed when made official. I have an improved verison that deals with AE storage, DSUs, and barrels in my Ultimate Monster thread. IMarv
  20. I

    The "Ultimate" Monster Pack

    Hello, Updated for Monster 1.0.6. Power Converters was added in 1.0.6 and has different IDs than what I had, patch: MidasGoldMonster.105.106.zip Do you have a FTB 1.4.7 Ultimate world you would like to bring up to date? (Or Mindcrack or 1.4.7 Direwolf) I have a kit to help you do it. Start...