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  1. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I have a poll you you all, regarding MortTech's source visibility and source hosting. http://strawpoll.me/1514403
  2. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    Okay, so I fixed the ForgeGradle error and have been coding a bit, a PRE-RELEASE for 1.7.2 will be out either tonight or tomorrow, so YAAY!!!! for that! EDIT: PRE-RELEASE IS OUT
  3. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    EDIT: IntelliJ has a compiler level, I use 1.6 (Java 6) I'll try with Java 7, but ProgWML6 is using it fine...
  4. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    No, but close~ Also, unfortunately, Java 8 is being an asshat, so MortTech development is halted until I can fix it :mad: EDIT: So my email thought your post was spam XD
  5. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I was thinking of that, but it'll just be like RailCraft and Mariculture in that each module is configurable I was going to make tiered mutliblocks for the processing anyway, but due the how powerful the are, they are multiple machines. I am not making a Thermal Expansion addon, so the energy...
  6. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    Okay, to keep you peoples in the loop-a-ma-bob, I've decided to write up a list of the things I need to do: Fix Machine Names Fix Woodmill Recipes Fix Machine Textures Texture ALL Dusts Get the Creative Tabs Working >.> Finish Tooltips Debugging Spork OreDict the Crap! Edit #2: Fix the...
  7. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    World - [including Extra Crops] Ores, Crops, Latex Trees,and Crops Extra Crops is just Flax, Oats, and Hemp, a.k.a. non-magical utility crap. All COMMON ores and EXTRA ore are configurable, but I wont let you damage the tech-tree with it, and no, the ore will not be craftable. Machines...
  8. M

    Future of GeoStrata and DyeTrees

    I'm fine either way, I like me some Opal, I like me some Cave Crystals, and I like me some RAINBOW Trees, I like me some Fusion Reactors... Wait wrong mod :P I would like some new mystical junk though~
  9. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    1.7.2 port is going well, 5 more classes to fix up until the testing...
  10. M

    [0.5.1] Technomancy Discussion-Ore processing like a boss

    Um... The bellows are being Goofy Asshats again :P They reorient on the chunk unloading... And yes I am using v0.3.0a
  11. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    :( That is what it felt like yesterday and now I am light-headed and ache. Maybe it was all the quesadillas I ate that made my stomach mad...
  12. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    You sick dude? :(
  13. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I'm getting better, but I have no idea on some of the 1.7 stuff...
  14. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    UPDATE: Well, I'm sick, so even if I could code 1.7 stuff without being a bumbling fool, my brain isn't braining enough to, so I work on textures and models, and other crap until I don't ache holding a glass of tea.
  15. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    OMG, a Reika appeared in my forum thread o/
  16. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    Hey, I learned synthetic division in 1 day, I think I know what I'm... CATS ...doing.
  17. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I never said a Solid Light Alloy was possible, but than again I don't think a Magnetar Dynamo is either. And the GregTech/Greg means it would be divided by Greg's "Game Design" if you can even call it that, and MortTech will have NO GRIEFING TOOLS, at all, so don't worry about that. I personally...
  18. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I might at some mass or processing (4/8/16 at a time) but the ~8x output of Tier 7 is why there is ~13 different machines to process the ores :P And MortTech is MOSTLY end game any way, but starts before you have your first pulverizer. I have plans for an IC2 Miner like system, and a Magmatic...
  19. M

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    Hey, I'm only 2 years younger than Vazkii :P