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    Minecraft and Windows 10 Tech. Preview

    That makes sense. I've never seen the use of tablets personally. I have a desktop for when I'm at home and a phone for when I'm mobile. I see the need for a laptop, but I can't get what I need from one so I'll have to stick with a significantly more powerful desktop. As for tablets, they're just...
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    Minecraft and Windows 10 Tech. Preview

    I'm a Windows 7 user and have been since the Tech Preview for it (I was on Vista at the time so anything was better). I couldn't stand Windows 8 and have seriously tried to switch to it - but I really couldn't. I decided the other day (after some crashes, I though I should reformat) that I'd go...
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    Closed 1.0.2: Unplayable lag spike

    I guess so. But if it's happening to more than one person, it's not completely random and must have some sort of cause. So - to try and diagnose - I've played the game with 3.5GB of RAM set in the launcher and with Opis running the whole time I've been playing. I've screengrabbed a few of the...
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    Closed 1.0.2: Unplayable lag spike

    I'm planning on playing some later with Opis running all of the time. I'll get back to you with results. Question: in what was is this issue "generic"? That's a bit odd as I was using 4GB before - when I was getting this issue at least twice as frequently - and have since turned my RAM...
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    Closed 1.0.2: Unplayable lag spike

    Haha. Well when the RAM is there, application take it and use it - if set to. The FTB args for RAM usage are 512MB up to what you set (which for me is 16GB). Minecraft using 4-5GB isn't too bad as far as I can see. Yeah, 'cause allocating too much RAM breaks stuff! You know how many times I've...
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    Closed 1.0.2: Unplayable lag spike

    I've not been running Opis all of the time so can't guarantee what's happening with server and client - however, this IS NOT server side. This was the situation: Two computers, two people. I ran the server on computer A as well as the client. My client lagged to crappery while my friend was...
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    Closed 1.0.2: Unplayable lag spike

    Few things to say about your post: 1. Instead of telling us to tweak our garbage collection with JVM args (which to most people is gibberish), you could perhaps inform them of what to type in and point them to the JVM Arguments box in the launcher? To those wondering, try using something like...
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    Closed 1.0.2: Unplayable lag spike

    I was witnessing the same issue on 1.0.2 as well. Just upgraded to 1.1.0 and haven't witnessed it happen again. I thought it was possibly my overclock or one of my graphics cards being unstable, but perhaps it's a known issue? I have another computer that is running the server and a friend was...
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    Closed 1.0.2: Ender IO Conduits don't like being placed on other conduits (ME ones)

    I was using the version that comes with 1.0.2. I don't think users should be expected to update FTB modpacks manually because of a known issue that's been fixed. But it's updated and fixed, so whatever. Interesting. There's no 1.0.3 as far as I can tell. There's an update to 1.1.0 that I've...
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    Closed 1.0.2: Ender IO Conduits don't like being placed on other conduits (ME ones)

    Version: 1.0.2 What is the bug: Subject kinda says it all. When I place down an ME conduit (from Ender IO) on top of an Ender IO energy conduit (basic one), my client crashes. Server and other clients all continue to work fine. Mod & Version: Infinity 1.7.10 (1.0.2)...
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    Replicate Energy Cell config across multiple cells?

    Aww, dammit! I suppose that using creative mode and placing the same one over and over again and deleting the number I place is probably the easiest solution. Oh well.
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    Replicate Energy Cell config across multiple cells?

    Ah..... In the 1.6.4 version for Monster V1.1.2?
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    Replicate Energy Cell config across multiple cells?

    I've started building my new base and I've just got my first turbine for my reactor built; now I need somewhere for the power to go! So I'm building a Resonant Energy Cell room. I plan to have at least 125 Resonant Energy Cells in here, but don't really want to have to set the input and output...
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    BigReactors and Turbines (and Railcraft)

    Interesting. I won't be able to add mods in, unfortunately, though that does look like a good mod to have with such high throughput machines. Thanks for the other info too. My current passive reactor is almost exactly that. I've got a 7x7x7 with 5 rods, and ender around the edge, but I put...
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    BigReactors and Turbines (and Railcraft)

    Hello! For reference, I'm using Monster V1.1.2 I'm playing on a server that my friends and I are building up quite rapidly (spare time galore) and we're at the stage where we're not sure what power source to use (after moving our base). Currently, we've got a 7x7x7 BigReactors reactor that I...
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    Old Reactor Control Program that doesn't work anymore?

    Hmm. Never tried that before. I've always enjoyed programming little snippets of code to do things (and eventually giving up and finding somebody else's code) and that program was awesome. It changed the control rods depending on how much storage it had. Means that you can have no other...
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    Old Reactor Control Program that doesn't work anymore?

    Awesome! Thanks, but unfortunately that doesn't entirely work... Now I get the following error: startup:142: startup:110: attempt to call nil Line 110 is: values[#values+1] = tostring(r["get"..v]()) Line 142 is the last line: error(msg)
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    Old Reactor Control Program that doesn't work anymore?

    Hello! I've just built a BigReactor in my current FTB Monster 1.1.2 world and I wanted something to automatically control it. I remembered that the last world I played on (which had something like 24, 7x7x7 reactors) each had a computer attached to it with a reactor control program that I'd...
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    [Q] Need very high flow rates - AE + EC + RC

    Hahaha! I could easily make it less wasted space-ey. But I went with that because I don't need that much power. 75 Dynamos is about 1.5x more power than we use. So I don't need more. When I'm needing more power, I'll probably write up a control program and use a CC computer to manage the system...
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    Strange energy storage behaviour?

    Yeah, I'm using Redstone Conduit. And I've got the 2880RF/t (which is now up to 6000RF/t at most) going into 6 resonant energy cells, not just one. Since reducing the outputs, it seems to be more normal, but switching engines on and off doesn't seem to do anything for a significant amount of...