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  1. M

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Oh boy. I don't think this error is related to this pack, but considering the collection of mods perhaps you all can help me root cause this issues. IN the shell, I've been seeing the following messages: There are more of these errors/messages throughout the console. On occasion, everyone is...
  2. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I'm using energy conduits, where the power was connected to the "green" spot on the Galacticraft machine. The machines were setup and functioning prior to 070, and now the conduits act as if its the wrong side. I wasn't able to do much "testing" before I had go to bed. So I don't know if the...
  3. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    EnderIO conduits don't seem to be connecting to Galacticraft machines.I don't know enough about the current Galacticraft, so is this expected?
  4. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Change your server start script to point to the cauldron jar instead of the ftbserver.jar.
  5. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Yep, I didn't extract that folder. Thanks for the quick response.
  6. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Sure, but for whatever reason, the recipes I can't look up in NEI are also ones I am unable to craft. Currently, I am unable to lookup, or craft Compressed Steel Plates. I'm sure it's something I've goofed up, but I can't determine a solution at this time. Any suggestions are appreciated.
  7. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I'm on 062a, and NEI doesn't list the recipie for the AE presses. In fact, it doesn't show the presses at all. Have they been moved to dungeon loot chests?
  8. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    After poking around, it seem the below error is benign: 02:12:48] [Thread-16/WARN] [FML]: ============================================================= [02:12:48] [Thread-16/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML! [02:12:48] [Thread-16/WARN]...
  9. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    The timeout occurs any time someone logs into the server: [11:56:44] [Client thread/WARN]: ============================================================= [11:56:44] [Client thread/WARN]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML! [11:56:44] [Client thread/WARN]...
  10. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I've loaded the 063 server files from the website, and have 063a from technic on my client. I am getting "Fatally Missing Block" error. [B#439] 2014/11/07 01:02:34 [INFO] [01:02:34] [Netty Client IO #0/INFO]: Attempting connection with missing mods [ArmorStatusHUD, BetterTitleScreen...
  11. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    What is up with these GalacticraftCore-BETA-1.7-3.0.5.FG13.jar, Galacticraft-Planets-BETA-1.7-3.0.5.FG13.jar, MicdoodleCore-BETA-1.7-3.0.5.FG13.jar files? Are you customizing the Galacticraft files? I thought your changes were just through configs...
  12. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I can appreciate the difficulty in mod interoperability, especially with a pack this large. There is a mod in this pack causing nasty server/client stuff, resulting in timeouts due to it. I'm not sure if you are planning to add more mods, but I beg you do not. This pack is "heavy" as it is...
  13. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Crash with 623a: ---- Minecraft Crash Report ---- // There are four lights! Time: 11/6/14 1:28 AM Description: Ticking block entity java.lang.NoClassDefFoundError: openmods/utils/VanillaAnvilLogic at openblocks.common.tileentity.TileEntityAutoAnvil.repairItem(TileEntityAutoAnvil.java:137)...
  14. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    It seems FTB is still a little mess up, but they are working on it as I recall ChatFawkes saying a few days ago. If you want, you can download from Technic, or directly from the Flux Gal website, listed in the first post.
  15. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Yeah, that sounds complicated. I was able to smooth it out by removing cauldron, but it still occurs. After the next pack update I'll comb the mods one by one until I find something.
  16. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Thanks again for making this! On a different note, I still haven't been able to figure out my timeout issues, as the logs people provide me don't give any indication something happend. Then, I get timedout right as I log in, and I get this error Otherwise, this is the error people normally...
  17. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Anyone still having connection timeout issues? I've tried changing the Mekanism voice server to off, but it doesn't seem to be helping. Here is a link to what I was hoping was the issue: https://github.com/aidancbrady/Mekanism/issues/330
  18. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    It seems there is a nasty bug in Blood Magic 1.2.0, potentially fixed in 1.2.0b, but update Blood Magic requires updating all the addons. Here is the bug on GitHub: https://github.com/WayofTime/BloodMagic/issues/129 Here is what someone did to hit it:
  19. M

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    No. Galacticraft unloads its DIMS from memory, completely, when no player is in one. This is different than most mods/dims, where chunks may be unloaded, but the DIM is still registered in memory. The fix for Galacticraft is to keep them registered in memory, even if chunks are not loaded. Here...