Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. B

    Dumb Tricks - Dumb/OP Mod Interactions Edition

    Time Torches work on other Time Torches and etc... And they work on MACHINES as well as plants and anything else that works based on a tick rate. You can make a quarry go insanely fast with that, or make your ore processing catch up to your ore quarrying... Though the machines will consume...
  2. B

    [Solved] How do I extinguish this?!

    Not FOREVER, but a REALLY, REALLY long time. The fire is the result of an exothermic reaction that occurs when the hydrocarbonates that make up the oil are exposed to a certain amount of heat, and then convert to more stable forms, releasing the energy difference plus the gaseous byproducts. The...
  3. B

    TC4.1 Improving nodes

    Yeah, but like i said... It would be neat if Infusion Crafting could take aspects from nodes instead of only from jars. It would reward those that go far and wide to find nodes with composite aspects, which are kind of rare (exception the hungry node, which is also very rare). BTW, what's the...
  4. B

    TC4.1 Improving nodes

    It would be neat if Infusion Crafting could take aspects from Nodes as well as Jars of Essentia, if it doesn't already. It's been a while since i last played.
  5. B

    Ask a complex Question, get a long Answer

    I saw in the Tinker's Construct changelog that a new version of the smeltery using the Nether materials from Natura is available on the newest version of TiCo. Has anyone played with it already? What changes, and how it's used? Haven't got the time to actually play the game but i'm curious to...
  6. B

    Tinker's Sword mats

    Well, he should... He would've inherited the patent to it, no? I don't keep up with DC/Marvel comics anymore... They go to such ridiculous powerlevels and then have to have a rollback because everything is so out of proportional and it's impossible to keep creating stories after heroes &...
  7. B

    Ask a complex Question, get a long Answer

    Dig a 3 wide and 4 tall pattern on where you want the wall to be. On the top 3 blocks, place drawbridges facing downwards. First slot is to mask the drawbridge, second one is the blocks it'll use to "extend". Redstone signal makes it extend, redstone signal off means they remain in retracted...
  8. B

    TC4.1 Improving nodes

    You can easily capture hungry nodes if you have the Equal Trade focus and some obsdian. The hungry node will not eat the obsidian, and it has a grace period between attempts to "eat" stuff. It will also not eat any blocks that are behind obsidian or other materials that have a blast resistance...
  9. B

    Tinker's Sword mats

    No, Vibranium is the stuff the Captain America shield is made off. It's an almost indestructible alloy that also dissipates all the kinetic energy of impacts made to it without creating vibrations, so he could block a howitzer shot with the shield without getting knocked back or have the energy...
  10. B

    TC4.1 Improving nodes

    There's not much point in PvP if your base is perfectly hidden and perfectly secure now, is it? Completely impervious to all harms and attempts to enter seems... Excessive. Defensive measures sound more fun than encasing your base in layers of MFFS and Warded Stone and calling it a day. Traps...
  11. B

    Tinker's Sword mats

    Jagged IIRC gives the weapon a damage bonus that's inversely proportional to the durability of the weapon, like Stonebound does for mining speed. So the more "broken" your weapon is, the more damage it'll deal. If you tick the weapon down to 1 durability, then add electric or RF modifier, you'll...
  12. B

    GeoStrata rocks, pickaxe it to death?

    Geostrata is good for building with different kinds of blocks, but i'm of the opinion that Chisel, Carpenter's Blocks, plus Open Block's painter, can do it just fine. The other benefit of the mod are the über powerful Potion Crystals you can make from the Geostrata Crystals... Regen III for 5...
  13. B

    TiCo & TC

    To each his own, i guess, but i still think Dartcraft upsets balance in packs. No, i'm not trying to bait an argument, so sorry if it came out that way...
  14. B

    GeoStrata rocks, pickaxe it to death?

    I saw Reika reply once that it has to be registered as a Pickaxe in the forge dictionary or something, else it won't work on Rotarycraft stuff. Loss of machines with RF Pick is also a problem... In any case, i think he said that the problem is on the other end, not on his end.
  15. B

    TiCo & TC

    Anyone recommeding Dartcraft, just... Don't. The mod is so unbalanced compared to every other mod it's not even funny. Fortune on ARMOR, that STACKS with fortune on tools, not to mention the whole thing of being able to make your fists being able to mine even Obsidian and even faster than a...
  16. B

    TiCo & TC

    Golem-automated farms have absolutely no running costs. They can do any kind of plantable crop, they can replant them automatically, and with upgrades can service a pretty large area. You can also automate treefarms with them, again, with no running costs whatsoever. TC Axe of the Stream beats...
  17. B

    1.8

    Depends if you consider seemingly endless chains of crafting recipes difficult or just tedious.
  18. B

    ReactorCraft - clever reactor setups?

    It pretty accurately portrays a RL magnetic toroidal magnetic containment chamber that's used to keep the 150million degrees fusion plasma from spurting out in every direction and keeps it spinning and forcing more and more collisions and fusion events to take place. It's a toss up whether this...
  19. B

    Sacred rubber sapling "ruined" my world... what can i do?

    Ok, that tree is really overkill. Once i looked at it compared to the Sacred Oak that did it for me. The Sacred Oak looked like a normal Oak Tree next to the behemoth!
  20. B

    cursed earth mob trap

    Absolutely correct on all counts. But if you want a max size (Y1 to Y254) mob farm, you have to either light the caves around the 128 blocks the spawns happen, or use Magnum Torches like the OP suggested. Of course, none of that is needed if you just start your mobfarm at 128+YLevel of...