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  1. malicious_bloke

    Tech mods: Why have a power system?

    Yeah, converting to RF from high end ReC stuff is more in the region of "dozens of tesseracts with 6-faces of power output" due to cable limits designed by thumbless failmonkeys.
  2. malicious_bloke

    Tech mods: Why have a power system?

    No. Because storable MJ (early TE) rather than bursty on-demand MJ (BC, forestry et al) laid the groundwork for what RF eventually became. *pokepoke*
  3. malicious_bloke

    I Derp, You Derp, We all Derp, What's your's?

    It's like an NBT singularity :)
  4. malicious_bloke

    I Derp, You Derp, We all Derp, What's your's?

    I always wondered how deep you could go with the storageception in AE. *ponders*
  5. malicious_bloke

    Tech mods: Why have a power system?

    There were fewer mods, but the main point is there was less commonality between the mods. Buildcraft used MJ, Industrialcraft used EU, Factorization used banana hammocks* and never the twain shall meet. So you had to use cunning workarounds. Nowadays, every base mod uses RF except for Reika's...
  6. malicious_bloke

    Molten experience?

    Fell into lava. Had a bad time.
  7. malicious_bloke

    Those little things that irk you about Minecraft

    AE2 stuff is the one that adds the crystal growth chamber and tidies up the sides on the inscriber. It's a bit of an odd one, but I kinda like how a mod (AE2) that is literally all about automating everything makes two of its' own processes tricky to automate. My quartz seed setup is...
  8. malicious_bloke

    Those little things that irk you about Minecraft

    Wow. I've been using MFR since forever and I never found that out before. Many thanks!
  9. malicious_bloke

    Those little things that irk you about Minecraft

    The general behaviour of MFR harvesters. I have two set up to harvest the middle and top rows of sugar. The setup is identical, enderIO conduits inserting power, extracting items and sludge and the whole lot hooked up to a tesseract. For some reason though, the top layer harvests just fine...
  10. malicious_bloke

    If you could add one thing to any mod...?

    OMGOMGOMG Must have!
  11. malicious_bloke

    Tech mods: Why have a power system?

    What about Rotarycraft?
  12. malicious_bloke

    If you could add one thing to any mod...?

    Since blood magic already has a bit of Thaumcraft crossover, I think it'd be nice if I could bind other TC equipment to sockets in my bound armour. Y'know, like the Thaumostatic harness :)
  13. malicious_bloke

    I never thought i'd say this but

    Modular Powersuits not being included in new packs is kind of a new lease of life. Up to and including 1.6.4 packs, MPS was my goto mod for armour. It just did everything I could possibly want from a suit. It not being in Infinity has made me branch out and look into alternatives from other...
  14. malicious_bloke

    Sinky

    Click the name, hit the ignore button
  15. malicious_bloke

    Some witchery advice please?

    Broom flight sounds like a laugh. May have to give that a go. What I have found, while trying to make an altar, is that rowan wood has a recipe in NEI that is a complete fiction. I had to make a cauldron to make mutandis to make rowan wood to make an altar. Nice sort of infrastructure...
  16. malicious_bloke

    What cool little thing have you discovered today?

    Aroma's mining world has SO...MANY...VILLAGES. I'm spoilt for choice...
  17. malicious_bloke

    Tech mods: Why have a power system?

    The sound of HNRGing coming from under my blood altar is wonderful...
  18. malicious_bloke

    Tech mods: Why have a power system?

    Main reason for a power system is to power the infrastructure to do this: If you aren't torturing the bastards, you aren't doing it right.
  19. malicious_bloke

    Some witchery advice please?

    Oh i've bumped into a couple of coven witches saying the exact same thing. Inwardly I was like "which art?" as I stood there in my bound armour brandishing my silverwood staff...
  20. malicious_bloke

    Some witchery advice please?

    In previous packs I've usually taken it out since that was the quickest and laziest way to resolve the potion ID conflict it has when I add Rotarycraft (and i'm nothing if not bloody indolent). But this time round I actually got my pack working with it in, so yeah. I'm basically looking for...