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  1. M

    Is MC 1.7 a stinker ?

    With the major performance issues people are having with 1.7 and Mojang now focused on 1.8 and not likely to fix 1.7, will everyone move from 1.6 to 1.7, or will the community be split until a release that doesn't have major performance issues, like hopefully 1.8 ? I don't have the speediest...
  2. M

    1.8 MC on the near horizon?

    ^^^^ This My client can barely handle 100+ mods on 1.6 . I doubt I will downgrade to 1.7 from 1.6. Shame that so many modders put that much work into 1.7 . Hopefully, 1.8 fixes the performance bugs in 1.7 .
  3. M

    1.8 MC on the near horizon?

    Agreed. Shame about 1.7 taking a massive step backwards in server performance. I may skip 1.7 entirely.
  4. M

    How do YOU choose what world you want to build in?

    Completely agree. In the overworld, for bees and trees, you're set if your base can chunkload a jungle, desert, and a "normal" at the same time. Bonus points if near Extreme Hills or similar for emeralds. Gathering seeds and bees and Thaumcraft nodes will require lots of wandering anyways, so I...
  5. M

    Help with lagg

    I started getting client lag when I had to update Java for another reason (besides MC). When I check my resources, I'm CPU bound on my client. My server is on the same LAN on a different machine and it's happy @ 30% CPU usage on a single core when I'm connected, and 20% when I'm not, spiking to...
  6. M

    [1.6.4] InfiTech Modpack [GregTech/Galacticraft hard-mode modpack] - DISCONTINUED

    Yes, I'll probably use this. Not the most efficient way, but this is a sandbox game. Trying something new/different, but only slightly. I've done quantum bridges before, but haven't ever used ExtraCells to send liquids/fluids across. Steam from Hell The Nether is as good of a thing as any :)...
  7. M

    BigReactors Vs ReactorCraft

    Yes, I have RoC + ReC at the top of my to-do list. I'm doing my first, full GT playthrough. Am also playing with GC for the first time. Not sure what I'm going to do with all that GT fusion power. Maybe make a huge tank of UU-matter. What do ReC people do with power beyond the 1GW "starter"...
  8. M

    [1.6.4] InfiTech Modpack [GregTech/Galacticraft hard-mode modpack] - DISCONTINUED

    I'm using bees for my oil. Took a little bit of doing to get Alvearies and then frames automated. Other than Spidery Bees, I don't know of a good way of automating string production, so I'm using those. I liked the IC2 Nuclear Reactors that had breeder reactor designs. The MOX reactors, IMHO...
  9. M

    Big Reactor Rotor question.

    Also, EB is not sitting still. He has some interesting plans in future updates. Here's a sample:
  10. M

    Big Reactor Rotor question.

    Executive Summary Based upon code analysis (am at work and can't test right now), Manyullyn should be the better coil choice by a margin of 13% vs. Enderium. Metallurgy's Tartarite is the same as Manyullyn. If someone can confirm with empirical data, that'd be peachy. Details Here's the raw...
  11. M

    Big Reactor Rotor question.

    Different strokes for different folks. Obviously not your cup and of tea and I wouldn't expect you to be convinced otherwise. However, it's one thing to claim *you* aren't finding ways of being creative vs. the mod limiting creativity universally. Clearly, others are finding creative ways of...
  12. M

    Are there mods/modpacks that encourage cooperation?

    Yeah, but what's the fun in that ? <=== 40-yr-old engineer-now-manager-who-sometimes-enjoys-clearing-out-the-cobwebs-in-my-brain
  13. M

    Big Reactor Rotor question.

    Ah, OK. That makes sense. Many thanks for the reactor data so far.
  14. M

    Big Reactor Rotor question.

    OK, so...which columns relates to coils...or are none of them for coils ?
  15. M

    Are there mods/modpacks that encourage cooperation?

    I don't know of any mods - much less packs - that have vastly superior (i.e. exponential) rewards multi-player cooperative vs. single-player or regular (everyone builds their own base) multi-player. There are many mods which have additive benefits that more players there are working together...
  16. M

    Big Reactor Rotor question.

    Yes, these sound about right. Sweet !! I don't understand what the column headers mean in terms of BR, but I'll take a stab at how they are used: Absorption - Between fuel rods and the reactor walls ? Heat Efficiency - ??? Moderation - Between the fuel rods ? Thermal Conductivity - Coils ...
  17. M

    Big Reactor Rotor question.

    Oh, you mean like this ? Sorry, I don't find IC2 reactors to be interesting at all. When you have to run a Java app. outside of the game to simulate a reactor design in-game, then craft 40+ components to build it, that's more tedious / copy/paste then creative. Plus, when 99% of people use the...
  18. M

    Big Reactor Rotor question.

    Agreed. I'd like to see either a smaller max. size or diminishing returns on reactor sizes. The purpose would be to discourage building simply 1 gigantic reactor and calling it done. Rather, one should be encouraged to get better materials and/or build other multiblocks, such as the turbine...
  19. M

    Most/least efficient block(s) for 1.6.4 item automation ?

    Thanks, Immibis. 2 items per second seems about right. Definitely not coded efficiently. Trying once every 10 ticks would be 10x more efficient. Since replacing most of the hoppers with pipes and JABBA barrels w/hopper upgrades, server CPU usage is down. @Peppe - Great work and analysis, sir.
  20. M

    Need help with Big Reactor turbines

    LOL. I think it's safe to say most of us are OCD. Playing MC enough to spend time on MC forums kind of requires an OCD personality in the 1st place.