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    FTB Beyond Release

    Currently in FTB Beyond I'm unable to craft Reinforced Iridium Plates - the only recipe available to me is the Iridium Plates from TE - These aren't oredic with each other meaning its currently impossible to craft some of the late game IC2 toys like the Ultimate Hybrids and Quantum Solars...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey everyone! I've been playing for a little over 2 weeks now and I hit a huge milestone today - I don't know if there is another pack this intense - In the past I played packs like TPPI which had some balance, but jetpacks were still a day 1 objective. Since I have a freaking jetpack now I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey Quick question, I tried searching the thread but nothing relevant came up. I was working on Stainless steel today and finally made a Cobalt Drill, but the HQM book doesn't seem to want to give me credit for the "Electrical Tools" quest. The Condition requires Drill (LV) (Empty). I placed...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well the HV components technically are early MV era components because "all" you need is stainless steel really. Its a little misleading, but they aren't as horribly gated as I first thought. That Use core though... CPU Tier 2 is quite a lot of work and seems to require HV as well as a bunch of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm currently using only charcoal 15 Coke Ovens -> 1 Large Bronze Boiler -> Iron Tank (steam) Its so far incredibly inefficient. I went through an incredible amount of charcoal smelting 2 stacks of aluminium. I'm probably going to work on a Nitro Diesel setup. I just built the Oil Drilling...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Early game automation of most processes early game is quite difficult. It appears the way its setup that until you get to MV most automation is going to be fairly basic unless you invest significant amounts of gold in building a really well design LP system. I don't know if there are other...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, good to know - what the hell is a "stripes piles" ?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Use/Chop/Fishing/Alchemy all require "HV" components. Personally I would have liked to have the option to choose between Golems or Forestry. I did build a forestry tree farm and coke oven combo for now, and by the time I can make the switch to golems the tree farm will be a lot less relevant...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I found a workaround earlier - you can use quartzite dust to produce liquid glass at 32V : )
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey, quick question for you. I am working on the Multifarm, but I can't get the Thermionic Fabricator to melt glass - I even attached an EnderIO Capacitor to the back of it and set it to Output - doesn't seem to work... I can make the electron tubes in the assembler, but it requires MV. I'm...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah I think that's my only option.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah I'm a little lost - like I said forestry (bleh) seems to have the only thing that's viable. I forgot about Steve's Carts but it requires a bunch of Stainless Steel for saw blades so I guess I can cross that off the list.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Clearly I'm doing something wrong. Yesterday I built an EBF (yay) and to get enough steam to supply it I also built a large bronze boiler. Had a grand time figuring out the complexity of gregtech pipes and ultimately just went and made some pressurized fluid conduits because well fluid dynamics...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks, Sven. One additional question and I'll be out of your hair - I only have the original 3 tabs (copper/tin/iron) open in my shop - I'm ~90% done with Bronze Age and ~50% Steel age. At what point do new shop tabs become available.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can find rock salt veins (not terribly difficult to find) and the Lepidolite Ore there can be Macerated x2 -> Centrifuged and you get tiny Lithium dusts out of it - You retain the Lepidolite dust and can later Electrolyze it for the rest of the Lithium in it - which I think occurs at the MV...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thank you. Yeah it looks like I need Tier 2 Microchips for a lot of things - Which doesn't seem too bad, except I can't seem to find a recipe for Polyethylene anywhere - I'm assuming its somehow derived from oil? I haven't played a GT pack in years and definitely never a full GT pack - I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So...I've been working my way tediously through the LV age - I decided I should probably get started on Thaumcraft as I wanted some golems. After several hours of research and scanning I have zero idea how to unlock the research to the golems. I'm not too familiar with Thaumcraft, although...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nvm - I figured it out - Basic Extruder can only do Rubber and plastic. Sigh.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the help - For now I'm rocking various Juices.