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  1. U

    Mekanism: Feature Request Thread

    The no configs is a myth, reduce HydrogenEnergyDensity and you're done. If that doesn't work (or the option doesn't exist), you've found a bug :) The motivation for the high default value was to better couple to reality, but our joules generally are far different in scale to real-life joules...
  2. U

    Mekanism: Feature Request Thread

    On the farming point, we're planning to add some kind of agriculture tech to Mekanism in the near future, but in the meantime it is actually possible to control the DigiMiner to achieve tree farming using ComputerCraft. It's not the best solution, but it's something.
  3. U

    Mekanism: Feature Request Thread

    In talking about new features for future versions of Mekanism, Aidan did mention that he wants to have some kind of fluid/gas/energy/item teleportation. I think it'll probably be targeted for Mekanism 8.
  4. U

    Mekanism: Feature Request Thread

    It's been a bit quiet lately with @Aidan busy on the 1.7 update and me off at university, but I'm sure he's still open to new feature requests. If you have one, fire away.
  5. U

    Mekanism: Feature Request Thread

    I know what you mean about the chance seeming to be more than 3%; in my own experience it seems like more than that as well. I have noticed (and this is just anecdotal, I haven't looked into it in code) that armoured mobs seem to be somewhat light-resistant, so they seem to survive during the...
  6. U

    Mekanism: Feature Request Thread

    I've recommitted the balance configs, they disappeared somehow during the update to 6.0.4 and you're the only people who noticed. Also, mob spawn armour rates are now configurable, default chance is (as it has always been) 3%. I've cherry-picked the recommit onto master so if you update to build...
  7. U

    Mekanism: Feature Request Thread

    A feature that's been in Mekanism since before I was involved, but that everyone seems to forget about (including me, often) is ComputerCraft support. A LOT of our machines work as peripherals, including Energy Cubes, so you can just stick a modem on there and program away, use redstone...
  8. U

    Mekanism: Feature Request Thread

    @PonyKuu was actually right all along. Speed upgrades (by default) actually multiply both speed and power requirement by the ninth root of ten per upgrade (so energy per operation remains the same) and energy upgrades multiply the size of internal buffer and divide the power required (and thus...