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    Blood N Bones [Hardcore Survival]

    I do have the new Curse Voice client. And there are quite a few packs on it already, but they're all regular packs. What I would like are the server packs, and I can't seem to find them there. Is it just me being blind?
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    Blood N Bones [Hardcore Survival]

    Am I blind or is there no way to install server packs from the new client? (And if so, will they be posted here?)
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Well, if my world won't load I can do a little surgery with world editing or similar. I agree that it's probably a bit much to expect random players to be able to poke around logs and what-not to fix problems like that, though. As for the screw, I take it that would require steam to work? I...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    I've never had any problems with them, so I'll be enabling them again. I very much prefer that to the flowing-lava induced FPS/tick-rate death. As for the reservoirs, would you be opposed to adding an alternate recipe using BC pumps? I admit I haven't tried them for a while, so I don't know if...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    So, any particular reason for disabling the ender pumps? They do exactly the same thing as regular BC pumps, except without the flowing-lava FPS death. I'm assuming that you're not opposed to using lava as a power source, since various generators from various mods are still in the game. Also...
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    I still think you can get the botania pasture seeds, one of those should work.
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Hmm, tried the crowbar and it doesn't do it either. Not the GT one, nor the RC one.
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Ah, I wasn't talking about removing the pipes from the game. I have some placed, and I couldn't remove them. At least, not in adventure mode. It works with an empty hand in survival mode, however. So for now I've had to disable the forced adventure mode. I tried every type of wrench and plenty...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I'm aware of what SpiceOfLife does, and how it works. What I was whining (I guess) about is how fast the diminishing returns kicks in. Immediately just seems a tad excessive. If I want to get full use out of my food it means I have to lug around 12 (14?) different kinds, which is rather many...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I'm getting the same starting vanilla problem reported earlier. Poking about a bit it seems to me that it doesn't fully extract everything from the pack archive, as several files were missing from the installation directory. I didn't check everything, but I did notice that everything after...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can confirm that manually updating PFAA to 0.2.16 fixes the crashes I had, and 1.1.9 is running fine. Thanks for the quick response!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, trying to upgrade to 1.1.9 I get a ticking entity crash. Here is the log: http://pastebin.com/G5qAT1nT It previously hit some Project Zulu mobs, so I disabled those and now it's crashing on a vanilla mob. I have all the optional mods enabled.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've updated to 1.1.7, and every time I try to launch I'm told my version of Forge is wrong, that I need version 10.13.2.1230 or newer. From the changelog, I should have 10.13.2.1232, right? But it doesn't appear to use it when trying to launch. Pastebin of the log: http://pastebin.com/ai65Bpxg...