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    [1.5.2] Desolation Magic vs. Machine [1.0.1] [ModPack]

    Actually yes that's a good point, too many keybinds is never very good, and if Minegicka has spells anything like Magicka then it'll be good. However, Elemental Tinkerer is no longer maintained, so adding that won't be very useful as it can't be updated, however Runic Dust is cool :)
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    [1.5.2] Desolation Magic vs. Machine [1.0.1] [ModPack]

    Looks cool, but magic vs machine isn't very true so far as, as far as I can see there is only 1 magical mod in this pack, I'd recommend adding Ars Magica
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Mystcraft permission got denied as I think my pack has too many of the mods included in "magic farm" I think, however I never really even looked at the mods in magic farm before posting it... Well, I guess I might need to change up the pack a bit, make it more RPG focused, which the next update...
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    Luke’s (Hopefully) comprehensive modpack making guide. (For FTB)

    Same here Jyric, it's definately advised getting permissions beforehand, as that means your not assembling and bug fixing a load of mods you don't have permission for, which saves a whole load of time.
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Awesome :) A beta tester will be really helpful as if I go creative with my friends to test out bugs then they just set off explosives, and that's not very helpful. Some of the mods I plan on adding will have bugs as they are in alpha, so thanks again, as this means the full release may be less...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    @Darth Sith I thought so as well, and do you mean like a beta tester? If so I guess I can send you a list of the mods I'm gonna add when ready, as a bug tester may be useful, as I'm not exactly going to find all bugs by myself, major or otherwise
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    @Darth Sith tested out that fps+ , I'm not sure if it was because I also had optifine, but it actually made my fps worse, I'll test it without optifine but fishtaco hasn't even read the message, neither has BalkondeurAlpha for Archimdes' Ships :(
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    I've also asked for Archimedes' Ships permission and I'm waiting on responses. What do people think of Instant Blocks, I don't know if it's too cheaty as it's very easy to dupe blocks like wool and lava with it, so you could make an automated infinite lava geothermal system.
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    @Darth Sith I can try! :D Btw it's sp614x who makes optifine. I'm looking at FPS+ right now, I say it a while ago but didn't really look at it much EDIT: Sending a message to fishtaco
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    @StevenIr Just checked out RedLogic, pretty cool actually, however I am still getting MFR aswell because I like some of the machines, like how you can make the automated animal farms. So, I might get RedLogic, but I overall think that MFR is usually easier to understand. Mystcraft shouldn't be...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Thanks for that. Suggestions 1. Zan's Minimap will face problems in most places, but I think I may be able to move it to bottom-left/right there is also a "dying" notification in the area you specified 2. Dragon Mounts was quite a good idea, thanks for that. However, i'm not sure if Project Zulu...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    @StevenIr Thanks for the response, I'm glad that someone actually wants to say their opinion of it. I did actually plan to add Railcraft, but I forgot to add it to that post, also Hunger Overhaul was only really annoying me as I think it has made Pork and Steak heal less hunger, but I might make...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    I already have plans to add Ars Magica, IC2 and Modular Powersuits, but does anyone want any other mods added, they must be within reason permissions-wise. For example I've already asked for Thaumcraft 3 permission but had no luck, as it has very hard to obtain permission. Also, any mods people...
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    If anyone has found any bugs with the pack please tell me by replying to this post, I'll then try to fix it, or if it's just the mod being annoying then I'll add it to a "Known Bugs" section
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    The post is ready! Hope everyone enjoys the pack!

    The post is ready! Hope everyone enjoys the pack!
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    [1.6.4] [RPG] [Tech] [Magic] FarmCraft Reloaded - Thaumcraft Has Joined The Partaaay!

    Hey, you, yes you over there. Do you like farming and stuff? Well, have I got the ModPack for you! In FarmCraft Reloaded we accommodate to even your finest farming needs. Why mine, when you can have an automated magical crops farm producing your ores for you, then processing them through Thermal...
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    The Modpack is released! Currently making the post.

    The Modpack is released! Currently making the post.
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    Currently getting my new modpack ready for upload. Hooray!

    Currently getting my new modpack ready for upload. Hooray!