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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Maybe they spawned before? In my SSP I moved about 1000 blocks away from my spawn and didn't find any dungeons :(
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    One more question: Dimensional Dungeons are turned off completely? It's kinda sad since the exploration on those things is pretty funny and interesting... And Steven adds some more dungeons and traps...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Sounds cool! Can't wait for both videos and 1.5.2 version. However, is dartcraft the best backpack mod? I can't believe that there's so little backpack mods so we have to grab this one...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I watched the spotlight and there are some good mechanics in dartcraft, however I don't like the some design things... As well as shearing cows for leather >_<
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    https://github.com/aidancbrady/Mekanism/issues/110 Phew. He is trying to tweak it to make it more sane. I think Dave is aware of it, since he said in some thread that the current backpack mod is HORRIBLE ^^
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    Power Converters complaining thread

    KILL IT WITH FIRE!!! Ahem... Well you know what people will say. "You can stop using power converters". Meh. I don't like them, too.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Also, Dave, you can say "Goodbye" to good generator balance that was there before. It seems like another stupid kindom of solars is coming. http://forum.calclavia.com/index.php?threads/fueled-generators-output-nerfed.2552/ I'm just angry!
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Tested the latest Atomic Science. What do you think? I don't think I like it... It's much worse than before. *sigh* But since Mekanism author made his generators so bad and his machines so effective, maybe that's the way UE is developing. Too bad that with current values we have vastly...
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    Is "discovering" fun?

    But on the other hand, all the mods have fixed recipes. In Thaumcraft noone knows how much resources you will need to discover the thing and actually make it. That might be interesting.
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    Which part of Redpower do people see as laggy?

    Yeah, that might work too. However, It is better to connect/disconnect cable by shift-clicking it with Precision Sledgehammer (I like the name too) rather than adding new items.
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    Which part of Redpower do people see as laggy?

    Well, with RedNet you can put a lever on the cable itself. But, yeah, someting that connects to basic blocks might be useful. And there is also awesome PRC ^_^
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    Which part of Redpower do people see as laggy?

    How about PowerCrystals PRC and RedNet? Are they less laggy than RP components? I think they should be, but I'm not sure if there's something else that causes lags.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Reported a couple of bugs to Mekanism author. https://github.com/aidancbrady/Mekanism/issues?state=open
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    Is "discovering" fun?

    It's the way to balance things. Other ways is making things less useful, or making them more expensive.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I made a liitle research on Mekanism production machines. Might be interesting: http://forum.feed-the-beast.com/threads/universal-electricity.21607/#post-264601 Also, guys, why didn't you say that all the Mekanism generators were broken so badly? All the generators except Heat, Solar and...
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    Universal Electricity...

    So, all the machines and factories have the same power consumption except for Purification Chamber. It's 200W per processing slot. Speed upgrades don't affect power consumption, so, speed upgrades also make devices more efficient. Smelting 10 items without speed upgrades: 20 KJ at 200W (that...
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    Universal Electricity...

    Umm, there's no documentation. I tested it using a Multimeter from EE. I don't even have NEI since it didn't launch with it... Also, Wind generator at y = 64 gives 1.37 KW (and looks AWESOME). It seem to care about height. Coal gen is a part of Basic Components and it seems like there's not BC...
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    Universal Electricity...

    Heat Generator (fueled): 1.6 KW Bio: 1KW Hydrogen: 4KW I don't know, what's going on there. It's so stupid ~_~
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    Universal Electricity...

    Also, they decided to nerf the most interesting generators for some reason ~_~ Calclavia is fixing that issue in Atomic Science, but in the latest Mekanism ALL the generators have output less than Advanced Solar. It's so weird...
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    Universal Electricity...

    Yeah, documentation on UE sucks. Major mods are developed pretty fast, but wiki team is slow as hell... Confirmation e-mails are still the problem, so, that's even worse. However Calclavia reads the bugreports and fixes things pretty fast. He also moved the bugsections of all his mods to GitHub...