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    How can I detect/sort charged versus uncharged items?

    Problem is (and it's not a giant issue, to be fair) - "emit when full" will emit when the MFE (or MFSU, which is what I'm using since I have the gravisuite armor) is full - not when the item is full (unless I'm mistaken - i'll try it). In that case, my armor could go in, charge in 20 seconds...
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    How can I detect/sort charged versus uncharged items?

    So - I'm trying to make a long-distance item charger. Idea is I can drop a partially discharged batpack (I'm playing direwolf20) into my ender bag, and back at base it's sucked up and dropped in a charger, then put back when it's full. (I already do similar with stuff from my quarry - everything...