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    MineTweaker/ModTweaker - A help and suggestions thread.

    Yeah, I'm working on a for loop to cover that big long list of materials.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Nah, TiCon Bolts are made by pouring a metal (or, as I've discovered, obsidian) onto a tool rod. That's why the "consume 'Cast'"... flag? Whatever it is, it's set to "true": if you're creating a bolt, the tool rod used to make it shouldn't be left behind.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    No, I'm saying it's working now, though I've had to add in all the smeltery recipes. All of these together will make Red Aurum work like a normal metal, except for the last line... mods.tconstruct.Casting.addTableRecipe(<TConstruct:BoltPart:*>.withTag({DualMat: {Material2: 173}})...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    You're right, I've started implementing it. Here's the code I have so far, with the important bits in bold: //Red Auram Implementation # Alloying mods.tconstruct.Smeltery.addAlloy(<liquid:red.aurum.molten> * 2, [<liquid:fairy.molten> * 1, <liquid:pokefennium.molten> * 1]); # Block and item...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Back on topic, is it actually possible to implement Red Aurum through ModTweaker? Or is it too unfinished to do so?
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    MineTweaker/ModTweaker - A help and suggestions thread.

    # Block/item recipes Does it not like the slash? It's flagged as a comment line, I didn't think that would matter. I'm assuming the first line is "line 1" and not "line 0"; if the latter is the case, it's recipes.addShapeless(<ExtraTiC:blockFunStuff:2>, [<ExtraTiC:ingotFunStuff:2> * 9]);
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    MineTweaker/ModTweaker - A help and suggestions thread.

    I'm using 0.8.2, but for what it's worth reverting to 0.8.0 (since research told me the issues appeared in 0.8.1) didn't work. I'll try 0.7.x, though. The Abilities code (in the same document) is: //Abilities mods.tconstruct.ToolStats.setAbility("Fiery", "ignite")...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Made an account so I could post here. I'm trying to implement ExtraTiC's Red Aurum through ModTweaker, but whenever I try to enter it, it spits out "could not resolve (Red Aurum Ingot/block/fluid). My code as it stands is: //Red Auram Implementation # Alloying...