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  1. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    That's actually really good to know that Dynmap 1.5 works. Been trying to get it working with my server for a bit. Thanks for the info dude :3
  2. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Any word on whether there is a way to get this working with Treecapitator? The owner of the server I manage really likes Treecapitator because he's too lazy to chop down trees, but he also really likes what TT has done for his server performance. Any advice at all on getting them to play nice...