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  1. J

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thing is Minecraft isn't multithreaded, and so mods written for it aren't multithreaded. The only way for multithreaded mods to be a standard would be for something along the lines of tickthreading to be integrated into Forge (prolly not very likely to happen) or to be written as a parallel...