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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Is there a known issue with RP2 timers? I seen it mentioned in here, but I didn't see anyone respond to it. Ever since I installed the tickthreading mod, timers will stop functioning, and have to be broken/replaced. I'm using the latest "stable". It's not a huge deal, I can live without them...
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    Problem JVM Flags or How can I learn to stop worrying and try to figure out garbage collection

    Pack: Direwolf20 Pack v5 (only additional mod is BeChill's TPS mod, info about it below) Pastebin of crash: http://pastebin.com/tggyckL5 Java runtime flags: java -server -d64 -XX:+UseFastAccessorMethods -XX:+UseCMSCompactAtFullCollection -XX:+CMSParallelRemarkEnabled...
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    Proccessing shard?

    Anyway to make this less verbose? It's making the logs fill up quick, and a PITA to parse.