Recent content by Welsknight Gaming

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    [1.7.10] Binnie Patcher

    Just wanted to let you know I'm going to be using this in my public pack DesignTech. Thanks!
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Welp, better add this one onto my to-do list.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Mekanism wind turbines have been disabled. This is intentional. That's an easy fix, I'll take care of it in the next update (hopefully by the end of this week). Not to mention they also replace the need to use any tool or weapon from any other mod ever. I wanted a pack that didn't have TiCon...
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Thanks for letting me know! I'll see what I can do.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Silverwood saplings I can add into dungeon chests relatively easily. Botania is still very much possible since you can get all the Mystical Flower seeds through Agricraft (and you really only need 1 to get started, since you can then make Floral Fertilizer).
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Yeah, sorry about that. Magical Crops: Armory was just so buggy it wasn't worth keeping. I'll look into the issues with Arcane Crafting Terminal. Honestly that's a pretty common issue with 1.7.10 modded worlds in general. Re-logging should fix it. Need more information and crash reports in...
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    It also makes food a grind and an annoyance, especially in long-term worlds. You can add it yourself if you'd like, but I won't be doing so.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    I'm using the custom skies from Halcyon Days, which also require Optifine. Just follow the directions in this video.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Check the original post, the server files have been updated there. ;)
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Mostly because the pack is already considerably larger than I wanted it to be when I first started making it, and Forestry isn't really "needed."
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Version 1.1.2 is now live! MOD CHANGES: Updated Botania, Deep Resonance, Et Futurum, Immersive Engineering, Immersive Integration, and Lycanite's Mobs to the latest version. Removed Magical Crops: Armoury. OTHER CHANGES: Added recipes for the Instant Blocks Wands. Added recipe for Wool using...
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    MUCH appreciated! Although I still find it strange, since I'm running version 1.0 of Chocolate Quest, and it says that is not an issue with that particular version.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    I'm having trouble replicating this crash. Can you give more detail as to what you are doing right before it crashes? Is it just the act of entering the End that causes the crash? I'm aware of it, and it will be resolved in the next update.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Thanks for letting me know. I'll make sure Lycanite's Mobs is updated to the latest version in the next pack update.