Recent content by Tianyulong

  1. Tianyulong

    Stories of SevTech

    I'm glad to see you're still going with this, I've been really enjoying this playthrough.
  2. Tianyulong

    Stories of SevTech

    I really like the way you write those little blurbs after each image.There's not a ton there, but what is present is enough to get you engrossed in the journey. I'm struggling to think of a way to articulate what I mean, but I wanted to acknowledge the effort you put into these posts.
  3. Tianyulong

    rhn's continued adventures: a build journal, guide collection etc.

    Just wanted to say that I'm super excited to see what you will build in 1.12. Definitely my favorite version of modded, so many great building blocks to choose from!
  4. Tianyulong

    Tianyulong's Awakening

    So I've always enjoyed these sort of picture walkthroughs, so I decided to try my hand at one myself! The modpack I'm playing is Awakening by shadowake, a relatively new 1.7 modpack that deserves more attention then it gets. A major update is in the works that will overhaul basically the whole...
  5. Tianyulong

    The Cries of a Dead World

    Ooh, this reboot looks super promising! I'll be closely following this project develop, seems like you want to focus at least partially on aesthetic building this time, which is my favorite thing to watch.
  6. Tianyulong

    I live here now

    Ooh, is this a custom pack? Any chance you'll tell us the mod list?
  7. Tianyulong

    Ask a simple question, get a simple answer

    In Recurrent Complex, I have a structure I want to spawn exclusively in the Deep Ocean Biome. How would I go about doing this? I'm sure it's on the wiki somewhere, but I'm having trouble finding the instructions for this particular task.
  8. Tianyulong

    Request Looking for critique on my mod pack design document

    Eh, I don't really see the need for Logical Drops in this pack. As I said earlier I want to keep most of Vanilla's balance intact, and Logical Drops changes that significantly. I know its configurable, but I'm comfortable with vanilla drop rates (for the most part, V-tweaks makes some changes...
  9. Tianyulong

    Request Looking for critique on my mod pack design document

    Yeah, this is a known issue with that mod. I'm removing it from the pack, hopefully they'll get around to making it server compatible at some point. An unrelated note; I also decided to remove Realistic Terrain Generation. As much as I love the mod, it's such a huge performance hog, especially...
  10. Tianyulong

    Request Looking for critique on my mod pack design document

    Yeah, the 1.4 version is unfortunately broken. I'm still on 1.3 for that very reason, 1.4 came out very recently so I assume it'll be patched soon. Do you have any other feedback about the modpack? Mods I should add or remove, tweaks I should make, change, or are unnecessary?
  11. Tianyulong

    Request Looking for critique on my mod pack design document

    Wait you're using Aether II? That would explain why I'm not having the problem; I'm using Aether: Legacy which is a different mod. Aether: Legacy is a port of the original Aether mod, and while it has less features, it's more stable then Aether II
  12. Tianyulong

    Request Looking for critique on my mod pack design document

    Hmm what do you mean by generate properly? I didn't have any problems with the two of them together, but I tweaked some Betweenlands biome ids to avoid conflict with another mod.