Recent content by stardustrider

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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    Rolling back to the previous versions of MobiusCore (and Opis) fixes the problem, at least until a new version is released.
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    No problem! It affects us all, and I might as well spend my time doing something useful :P
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    Got it, It's MobiusCore. (I've poked ProfMobius via Twitter, and submitted a bug on his BitBucket)
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    I've added mods I've disabled along the way that were child mods or had mods from the original list and dependencies. Also a few others that I've disabled as a hunch.
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    Progress! ...It's got nothing to do with CoFH whatsoever, or the mods that depend upon any of its mods. Agricraft Bibliocraft Big Reactors Blood Magic Blood Utils Sanguimancy CoFHCore CoFHLib MiscMFRCircuits NetherOres OpenModularTurrets Solarflux SimplyJetpacks ChickenChunks ComputerCraft...
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    My bad, all I did was search for Buildcraft and when it found it, I didn't notice that it was just the MFR BC compat module. I don't think it's that, as that's mob spawning, rather than chunk unloading/reloading. I can sit in the Overworld (having just been to the nether) and watch the chunks...
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    With this being reported as an issue in Infinity 1.3.0+, I've compared the updated mods in it, Rebirth Gaming's and my own, to come up with a shortlist of potential causes: Agricraft Bibliocraft Big Reactors Blood Magic Buildcraft CoFHCore ComputerCraft Forbidden Magic Jabba MineFactory...
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    Closed 1.2.0: Chunk unload issue in 1.3.0 & 1.3.1

    Is it a specific mod causing this? I'm having this exact issue with my private pack, and it's infuriatingly annoying in that it's almost impossible to pinpoint the culprit without doing a very time consuming process of elimination.
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    Problem FTB Resurrection Incredibly high ping spikes

    It would appear that Primitive Mobs was the culprit for me. I had changed the Java options too which might've helped.
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    Forge and Nova

    Capability and talent is only half of one whole. Being able to work with others and within a team harmoniously makes up the other half. Anywhere in the Industry you can be as spectacular as humanly possibly, but if you're a splendiferous dick, you'll be shown the door pretty damn quickly.
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    Problem FTB Resurrection Incredibly high ping spikes

    Nope. Standard setup. I might have a look at setting up a ramdisk again, but we'll see. It's not generation lag, but random massive spikes of lag, sometimes long enough to time players out.
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    Problem FTB Resurrection Incredibly high ping spikes

    I'm attempting to find the source of a similar issue on my server; whether it's a mod, the command line options, etc. My hardware's fairly beefy, so it's not that.
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    PSA: MCPC+ and Modded Minecraft

    In my personal opinion, MCPC+ is far superior to a vanilla Forge server. The Bukkit/Spigot optimisations with additional work on top makes it far leaner on hardware. There are just too many useful and essential Bukkit plugins that cannot be lived without. If the MCPC+ guys were slow at fixing...