Sounds pretty reasonable. I usually run my 'crop improvement' on a plot that's bordered-off from my other plants,
I may possibly have an unhealthy obsession with 'underwater' and 'round' in Minecraft. >_> And occasionally, glass.
EDIT: Wind turbines would be an issue, but maybe those could be set up on shore with a transmission system underground.
I think that's the 'dungeon loot table' - but I have no idea how you fuss with it.
Oh, the quick access shaft will be perfect. Even if the chickens are half-way through a poster, he'll be going too fast to see them.
Probably, but you wouldn't know where it would end up. Possible alternatives: conveyor belts would probably kick them through without stopping....
I know a vanilla minecrafter that did something like that... made the most OP quad-hut witch farm.
Silly question, perhaps, but - what are you looking for in a modpack?
Yeah, it took a couple of restarts - including one where it didn't even recognize I had Minecraft installed. >_>
Twitch gonna twitch, I guess.
I'm not particularly well-versed in Blood Magic, to be honest. The in-game guide just says 'using it on plants' works like bonemeal, and the wiki...
Yeah, those are the only two on the launcher. Creating modpacks - especially quest-based - is a ton of work, and they might have run into RL...
They released one called 'Sprout', which is a little more exploration driven.
So, I'm using the Curse/Twitch Launcher, like I've been doing for almost a year, and ALL of my modpack profiles have disappeared. They are still...
In a 'map' setting, the map-maker could specifically generate something. It looks like there might be a 'set spawn' option, so that if it's safe...
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