Recent content by Odovbold

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    What's new in modded minecraft today?

    I really enjoy Blood Magic release notes, even I haven't seriously start playing 1.12.2 pack yet. https://minecraft.curseforge.com/projects/blood-magic/files/2531959
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    What cool little thing have you discovered today?

    Talking about Botania, I had been using this https://www.reddit.com/r/botania/comments/4sxpui/botania_tree_farm_early_game_late_game in my current 1.10.2 world with great success Also get a cursed earth/Bellethorne/Hopperhock/Vinculotus mob farm running every well since Drop of Evil is not so hard
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    What's new in modded minecraft today?

    @asie back on Charset again, with 0.3.1 release for 1.10.2 foamfix also updated to 0.3.2a Law
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    Tinkers Constructs 1.10+

    Bows are coming, see https://forum.feed-the-beast.com/threads/whats-new-in-modded-minecraft-today.39595/page-549#post-1784117 https://github.com/BluSunrize/ImmersiveEngineering/issues/1697 No idea about crossbows
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Don't you think Ferret Business is a better system than Project E (or any other EE)? ;)
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    What's new in modded minecraft today?

    PSA: Don't use Immersive Engineering 0.10 - 49 with Tinker's Construct unless you have the secret alpha release with bows, it will crash while loading
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    What's new in modded minecraft today?

    @RWTema released Extra Utilities 2 1.0.0 (NO LONGER APLHA!) Culinary Generator is back, hooray!
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    Farming in 1.10.2

    Is the right-hand screen only shows up when you click the String match/Partial match? It took me a while to understand what "Add string/Remove string" is about
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    Farming in 1.10.2

    Have anyone tried Actually Additions' Farmer? http://ellpeck.de/actaddmanual/#farmer
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Maybe… just maybe a 1.10.2 Ferret Business? Sent from my One using Tapatalk
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    [1.7.10]Modular Mayhem

    Hehe, trying to get into mod developing? :D If you still have interest to continue, you need to download all the -dev version jar for all the dependent packages, e.g. for Thaumcraft 4 you need Thaumcraft-deobf-1.7.10-4.2.3.5.jar instead the normal one in your mods folder
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    [1.7.10]Modular Mayhem

    Silent's Gems looks like a very good early game Tinker's Construct replacement. And Boron pickaxe :D I found that I can mine Boron and Thorium with vanilla stone pickaxe, not sure it's by design or something goes wrong. I had also removed ChomaticCraft + DragonAPI, the loading time reduced 1/3...
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    [1.7.10]Modular Mayhem

    @Mirellie Advanced Generators have Heat Exchanger (https://bdew.net/generators/heat-exchanger/) can turn lava into obsidian, you also got steam as by-product NB: when you have only 1 heat exchanger module it's very slow (few seconds for 1 block) but you can spam as much as 50 exchanger per...
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    [1.7.10]Modular Mayhem

    Thanks for the tips. Now I have more questions: 1. Does Engineer's Toolbox still required glowstones for basic module? 2. You mentioned "Iron Age", is there a mod for progression through ages? Cheers,
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    [1.7.10]Modular Mayhem

    This pack looks very interesting. Is there any non-video getting started guide? Or any one want to share their "my first 5 days in Modular Mayhem"? Thanks!