Recent content by Narkah

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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I believe you don't need a tinker's battleaxe, but a battlegear or other mod's battleaxe.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You could look into adding Techguns for a gun mod, my little experience with it has been EXTREMELY positive.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Good to hear the update is close!
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I never said the pack was sh*t, I said that my world has had continual issues. I've been in the thread for about 20 pages now, I've had to do so many fixes it's ridiculous. My inventory transfer, by the way, went fine. I had my new base half rebuilt, and in the end all I had to do was use NEI...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Well, the pack has been fun, but I give up. I would rather devote my time to other packs than continually troubleshoot why my **** keeps breaking. I managed to do an inventory transfer to a new world of my base, and now it does not appear in my ****ing world list. GG game, you finally broke me.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Alright, I have an ID screwup to report. Sinper scopes from matter overdrive are meant to require green glass panes, or 160:13. However, they reference the item 102:13, which is a glass pane with weird metadata.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Skybear, have you put in every metal at once, with every metal spread out taking up a slot per item?
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    I confess...

    I used to be afraid of modding games like Skyrim and Fallout 3 because I though I would break it, even after I used to install forge manually. (And yes, it was a ***** without the installer using the new launcher). Nowadays, modding is INSANELY easy. No more Jar editing! No more deleting...
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    1.0.2: Console spam for servers

    From what I remember in other threads, disable Snooper. JourneyMap can also cause some console spam, IIRC.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Welcome back, Caigan! Glad to hear everything is fine with the surgery, and that the pack will be continuing soon!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am have never played with GregTech in my LIFE. Total virgin here, first time in a few years of modded MC. We'll see what happens! Also, is there a server somewhere?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Are you sure? I haven;t dine any multiplayer with this pack, but I've done it in every SMP HQm pak I've played. It is an option in the party menu of the HQM book when you make the party, if that helps.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Once you go black, you never go back! Wait, er, Enderman black I mean, not... nevermind I always skip to ender energy conduits in ender IO. Really powerful for relatively cheap with more possibilities than TE ducts with the option of multiple kinds of conduit in one block, 100% hidden conduits...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah, I just did /HQM edit and completed the quest using the admin book, then chucked 3 laudaunum off into lava.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You are thinking it through right, but sometimes recipes can be a tad bit... buggy. I also believe you can only make them in certain sizes of crate.