Recent content by Madriker

  1. M

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    See if you can't add in Extra Cells, Steve's Factory and Steve's Addons in it :P Steve's Workshop is also great in the beginning of the game and has an use even in the later parts. If you don't know it, it adds an upgradeable crafting table/furnace that compacts 4 crafting/furnace blocks in any...
  2. M

    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Any hope of seeing Extra Cells, SFM and Steve's Addons added legitly into the pack? The admins refuse to change the default modlist in a pack. Edit: to fix the mouse scroll problem, modify the mousetweaks.cfg to have "0" in all fields that call for the "wheel" or "scroll" action (going from...
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    This pack looks pretty interesting... The modlist is almost perfect for my tastes. It's only missing Extra Cells 2 (I like liquid crafting capabilities in my ME), and I use Steve's Factory Manager just to automate a bit of Botania, but I can live without it. I'm gonna try it out, and maybe I...
  4. M

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    It's not another one, it's another 8 for Wireless. The standard recipe for the wireless remote has not been changed. It requires a Dense Energy Cell, which requires 8 energy cells, which EACH require an Acceptor. A solution could be to change the energy cell recipe to accept a resonant energy...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Is it intended for Wireless Terminals (actually, for Energy Cells, and consequently for the Wireless part of AE2) to require Energy Acceptors WHICH REQUIRE QUANTUM CORES in their recipe? Because this essentially means closing access to it :D
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I agree, seems much more sensible. In case anybody's interested, here's the link: http://forum.feed-the-beast.com/threads/discussion-on-ae2-stuff.129043/
  7. M

    Discussion on AE2 Stuff

    Hello everyone, I am creating this thread after a short exchange between me and Watchful11 about AE2 Stuff not being included in the Infinity modpack. Essentially, he expressed this point of view: Since I am interested in his opinion and I asked him to elaborate, he suggested I make a public...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    That is a well-articulated answer, much more satisfying and explanatory than "because", and I thank you for it :) I'd be interested to know your thoughts about these "crafting gates" and how AE2 Stuff bypasses them, but I don't think this is the right place. Perhaps, when you have some time and...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I'm sorry, but "because" is not much of an answer. I'm not talking about "Virrigoose's Magical Nose-Picking Mod" or "Colored Carrots" or "Teledildonics", either. AE2 Stuff is a companion mod to AE2 that "fixes" many issues that players find, to say the least, irritating. It's clean, it gives...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I do not mean Applied Energistics 2, I mean the mod called "AE2 Stuff", which is an addon for AE2 that introduces machines like the Crystal Growth Chamber (no more throwing stuff in WATER, which in my opinion is a terrible idea), the Pattern Encoder (which makes it so that you don't need to have...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I just noticed it's disabled by default. So, any answer as to why is AE2 Stuff not included with the modpack?
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    This actually looks like a pretty damn fun modpack to play and advance into. And, in addition to delaying endgame, it also makes content more interesting. I have only one qualm about it: why is AE2 Stuff not in there? Personally, I consider it pretty much a necessary addition to AE2 (yes, even...