Recent content by Kairee

  1. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Looks like in TFB, hungry nodes' hungryness is turned off by default, ref config/thaumcraft.cfg # Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects. B:hard_mode_nodes=false Set that to true, restart, and your node should be hungry again. It will...
  2. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    This is due to inventorytweaks. It only happens if your mouse is over an inventory, such as AE2's in-system inventory, or your own inventory, but move the mouse off of an inventory, and you can hit 't'. You don't find it in hotkeys because it doesn't use Minecraft's control mechanism. It's...
  3. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You can in fact replace parts in a tinker's weapon, thanks to the IguanaTweaks mod. However, stone parts are, by Iguanatweaks, disabled. You have to use something other than stone. I recommend flint, for your starting items, though I'm not sure you can actually use flint for hammers, which are...
  4. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    That's what I was missing. When I read that Better Questing was being used instead of HQM, I tossed the old HQM item. 'Heck, I don't need -this- any more!' Didn't read the item name before tossing it. :) Thank you.
  5. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've read it up and down and sideways, and do not see what you're trying to point me to. I apologize for being dense in this regard. The quest Explanation of Benefits shows how to receive shop vouchers, and the old HQM system had a line of quests where you submit shop vouchers in exchange for...
  6. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've noticed that the scroll bar cannot be dragged and pulled. It can only be moved through rolling the mouse wheel.
  7. K

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've been working through the Better Questing questlines, but so far have not yet found a way to raise Shop Loyalty, in order to open the final research tier. There are a number of posts about all three reputations needing to be raised, but while the old HQM had quests to purchase from the...
  8. K

    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Out of curiosity, are Reika's mods scheduled to be updated soon in this pack? Seeing that very aggressive popup every time I log in is becoming frustrating since you have to take steps to close it, and those steps do not work if you're using a mac as I am.
  9. K

    [1.7.10][Thaumcraft Addon] Witching Gadgets

    Normally Inventory Tweaks would be used, but in this case, no, it's not installed. This is unusual for me, normally I install it the first chance I get. I have tried mapping Traveller's Gear Active Abilities to another key, =, and verified no conflicts; still no response to the key.
  10. K

    [1.7.10][Thaumcraft Addon] Witching Gadgets

    I believe I may be doing something incorrectly. I am attempting to change the Primordial Armor's affinity (currently on its post-craft default, aer). Per an earlier post, I see that this uses the config option Traveller's Gear Active Abilities, and bound it to 'R'. There are no conflicts. Yet...
  11. K

    [1.7.10] AgriCraft

    Thanks! That helps a great deal in planning.
  12. K

    [1.7.10] AgriCraft

    Just have a quick question - The maximum height for a sprinkler is 4, going by previous forum posts. That is, 3 blank spaces between sprinkler and ground. But what is the minimum height, if there is one? Trying to arrange most economical use of space in an underground growing area.