Recent content by Jeridan

  1. J

    Blacklisted dimlets in Direwolf20 1.10 pack

    Apologies if this isn't the correct area for this post but I was wondering why all the default sky dimlets (rf tools dimensions) in the Direwolf20 1.10 pack are blacklisted? Seems a little odd that they would be to me and was hoping for an explanation. Thanks.
  2. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When you open the GUI of the assembly table and put resources for crafting in, you have to select the desired output from the available options on the right menu by left-clicking it. It will have a brighter red box around the selected options.
  3. J

    Open Ender IO power monitor consumes 1rft by itself

    Summary of the problem Ender IO power monitor consumes 1rft by itself Pack Version 1.1.4 What is the bug? Not sure if it's a bug or intentional but the power monitor from ender io uses 1 rf tick by itself. Mod & Version Ender IO 1.10.2-3.0.1.138_beta Link to log file Is it...
  4. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Looks like you have the energy cube next to the turbine. Have you tried putting an emerald or wooden kinesis pipe between them?
  5. J

    Open disappearing laser relays

    Wearing a backpack from ironbackpacks produced this problem for me. Putting the backpack in my inventory did not.
  6. J

    Open Ender IO tank doesn't respond to redstone

    Summary of the problem Ender IO tank doesn't respond to redstone Pack Version 1.1.4 What is the bug? If you set the Ender IO tank to input and output on different sides it doesn't respond to redstone signals no matter which state you set it to. Mod & Version...
  7. J

    Ask a simple question, get a simple answer

    Where can I post bug reports for the Direwolf20 1.10 pack? I need to post a bug report for the Ender IO tanks not responding to redstone signal and the Github of Ender IO states to post the bug report to the pack author.
  8. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I thought the same thing but I just cleared some trees and waited in the same area for a while and they started spawning in.
  9. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A BC fluid pipe with wooden engine or autarchic gate or MEK mechanical pipe would be my choice but you could also setup a redstone pulse clock or botania floating hourglass to activate the faucet. There are many ways to accomplish this in this pack.
  10. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I think it was the energy cell that was connecting the top set of interfaces/assemblers because I moved it and it would never connect the top set until I added the second cable and now it is connected correctly everytime.
  11. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No, it is all in the same chunk.
  12. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Maybe someone smarter than me can explain why everytime I load my game I have to break and replace this cable to get it to recognize all the interfaces?
  13. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Got an issue. I decided that since everytime a village goes inactive (millenaire) and then I return I have to reload the game so the village would work correctly that I would create an AE2 quantum bridge to access my items. Works great except my power system stops even though I have a world...
  14. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, but the anchors don't keep the village active as evident by when you press v and it says the village name, distance and active/inactive. They don't do anything when inactive.