Recent content by Hlaaftana

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    Mage Quest vs Magic World 2?

    Well, for one, they're on different Minecraft versions. Magic World 2 is the older one.
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    StarCraft [WIP]

    well, make sure your ideas don't become a clone of this mod
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    Mod with advance auto crafting

    He also said Logistics Pipes
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Click the green bug next to the Run button. Switch to the Debug perspective, and watch the variables.
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Nope, only has a method named getHarvestLevel. Unless there's an odd version which adds that
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Wait setHarvestTool doesn't even exist for Item how is it working
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    The second #setHarvestTool method in ItemToolTest won't work. In fact, since a tool class named "Shovel" doesn't exist, I'm pretty sure it made the tool useless.
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    FTB Horizons Daybreaker: Animals with crazy Health?

    Might cause some incompatibilities, don't know if it affects it too much. I do know that it adds one or two items which might break the saves. Make sure to create a backup.
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    Cross-Language Mod Development

    is it ok to credit you in the OP of my 1 and a half years of modding minecraft how did i not know this
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    Cross-Language Mod Development

    Am I missing something here?
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    Cross-Language Mod Development

    My tests WERE (completely) wrong. I don't know what I was doing wrong however (might have been because i named my file with an uppercase letter, but that sounds absurd). It DOES compile into bytecode (like this, yet the jar looks like this). I was wrong about installing Kotlin and setting some...
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    Compatibility with Claudron

    Wait, never mind, I'm a gigantic idiot... Fastcraft, NotEnoughResources and Mystcraft I believe are incompatible.
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    Cross-Language Mod Development

    Well, from what I understand, it doesn't compile directly into bytecode, from what I understand it reads code off of the .kt files and creates different classes based on them in a global kotlin_bin folder. There are different classes for packages, because the language does not strictly require...