Recent content by groundhog

  1. G

    Update on the Future of FTB Modpacks in 1.7

    The Future of our modpacks are in safe hands, but the old guard certainly seems jumpy at losing their pre-eminence. Sadly, the community has been frustrated at the direction (or lack of progress) they expected from cornerstone mods like Buildcraft and IC2, while RF and the Thermal Expansion...
  2. G

    Wrath Lamp - your experience or alternatives?

    OT totally want to steal your staircase design. do you mind sharing what blocks those are as I cant make them out
  3. G

    Wrath Lamp - your experience or alternatives?

    I havent tried anything on that scale but found no issues with wrath lamps in 1.64 wow, that's an impressive amout of marble. can we have a look at the exterior please?
  4. G

    Would you build this?

    This. I always built a GT Fusion Reactor as a sink for all those resources that have accumulated end-game and as an excuse to breed some of those bee lines to acquire the more scarce ones. It was an achievement to build, but then what to do with all that power? Perhaps there could be some...
  5. G

    Upcoming Mod Packs

    I can see all out factional war on the Mindcrack server. This is going to be hilarious :D Never heard of Deadly World before but found this link http://www.minecraftforum.net/topic/1737378-16xforgefather-toasts-server-mods-lost-books-deadly-world-mob-properties-and-more/
  6. G

    FTB Monster mod pack listed - What do you think?

    How common are these Roguelike Dungeon and how generous is the loot?
  7. G

    FTB Monster mod pack listed - What do you think?

    Nothing on the launcher yet. My responses: which mods are you most looking forward to playing? most of the new to 1.6 mods, especially RotaryCraft and Reactorcraft which ones will you disable? the HUD mods, OPIS (use Zans instead), Lycanite mobs & Endernet for now. possibly Reliquary...
  8. G

    Direwolf20 - Ore density and worldgen stats

    Which begs the question, what do you thiink should be the ore settings? Was there too much iron/gold/diamonds in the previous 1.5 packs or is vanilla levels enough? In Direwolf's first episode of his new LetsPlay, he commented on the lack of Iron, which bears out what you're reporting. What...
  9. G

    Direwolf20 - Ore density and worldgen stats

    Wow. That was quick. Great stuff unworry
  10. G

    Horizons - new ores and world generation stats

    In the Thermal Expansion thread, Unworry used QuarryPlus to preview 1.6.4 CoFH worldgen. In this post she outlined her setup usinq QP:: Unworry, did the new universal configs work okay with QP?
  11. G

    Horizons - new ores and world generation stats

    Thanks, very interesting. Have you done a comparison against CoFH 1.6.4 world configs?
  12. G

    Why no new launcher.

    I said nothing about making them public or how much effort people could put into the project - the resource allocation and actual effort is tracked alongside progress to goals. Consider Aphenro's points regarding prioritizing and target setting. We all want this investment to pay off -...
  13. G

    Why no new launcher.

    Why do projects fail - 101. - Unclear timeframes. and saying you dont have any brings us to - Lack of proper planning - Lack of delivery milestones. If you dont have estimates, I asume you aren't tracking to any sort of plan. If you know what needs to be done, you can establish an...
  14. G

    Why no new launcher.

    Thanks for clarifying. What you said was they are "respected" in the modding community and what you were tasking them to do. Technical expertise and project management competencies are not one and the same, hence my apprehension. Given the high project failure rate in IT and the inherently...
  15. G

    Why no new launcher.

    Well that's a huge downer. It doesnt sound like you need coders, rather people with decent project management skills who can take your vision from ideation through analysis and solution design to build. There are so many reasons why major software projects fail, and right now what you really...