Recent content by Fortanono

  1. Fortanono

    Official FTB Pack Suggestions Thread

    So let's revive this for FTB Continuum. Watching various YouTubers and streamers, I have noticed very few options for power early on compared to Infinity. In IE:E it was pretty much all coal but you could also get culinary by exploring for seeds. I loved that to be honest. Pre-waterwheel needs...
  2. Fortanono

    FTB Beyond Town Hall

    What are your plans for the magic path? How do you plan to integrate Roots and Embers into expert mode?
  3. Fortanono

    Feedback needed - Regarding FTB Infinity lite 1.10

    You could name the 1.10 generation after planets. Infinity would be Jupiter when it comes out, Lite could be Neptune, the Horizons equivalent could be Saturn, etc.
  4. Fortanono

    [1.7.10] Boundless Expanse-A different take on FTB Infinity

    Great, thanks for reminding me... Well, I wanna move away from 1.7.10, so I don't think it'll happen sadly.
  5. Fortanono

    New mods, new rules, new journal

    Question: Would if be possible for me to join this server? I have a few mods. Forestry (+Binnie's) Magneticraft Aura Cascade
  6. Fortanono

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I was thinking: we have a magic endgame goal, why not a tech one? I was thinking Galacticraft. Much like how Millenaire requires endgame Botania, Thaumcraft, and early Blood Magic, Galacticraft would require endgame Mekanism, AE2 and AcademyCraft. The machines would be disabled and the...
  7. Fortanono

    [1.7.10] Boundless Expanse-A different take on FTB Infinity

    I have no idea why. Bluedog was the one who disabled spawns of the meteors, so I'm interested.
  8. Fortanono

    [1.7.10] Boundless Expanse-A different take on FTB Infinity

    No idea. Ask Bluedog if it's overkill. No. Draconium is crafted, not mined.
  9. Fortanono

    FTB Launcher News

    Just made an FTB pack that can't be hosted on Curse due to Factorization. Couldn't have worse timing. :P
  10. Fortanono

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Well, I feel like the modpack should probably be more complex in the beginning. Here are a few ideas for when you're starting off (warning: this change is MASSIVE and really not needed, just thought I'd share): I'll come up with more regarding tech if you'd like.
  11. Fortanono

    [1.7.10] Criticality - Critical thinking and technical builds!

    Alright, probably will. Along with OpenComputers.
  12. Fortanono

    [1.7.10] Boundless Expanse-A different take on FTB Infinity

    Do you have channels disabled? That could be the problem.
  13. Fortanono

    [1.7.10] Criticality - Critical thinking and technical builds!

    This right here is a pack I thought of a while back. The basic idea is to make a tech pack with complexity, much like the old days of Tekkit. I've achieved this through Engineer's Toolbox as the main mod, Buildcraft for piping, Steve's Carts for farms, and Mariculture as a totally not fun...
  14. Fortanono

    Permissions Site

    Factorization is now MIT license, just a heads up.
  15. Fortanono

    1.0.0: Crash when shift-deleting all items from NEI

    I have Java 8, do I need the latest version? And it works fine on other packs.