I say this because in a previous version and world I could just directly smelt the quest reward block into the topaz. Instead, blue topaz has TWO smelting results according to NEI now. It will both smelt into vinteum dust and topaz---which is not working like it was just a couple weeks ago. In...
Pushed a Dimensional Stone issue on the github. Can't bind because the stone says it's always charging.
About to push another, one very gamebreaking. On 1.5.1 you can't smelt blue topaz ore. It always gives you vinteum dust. It seems vinteum dust is possible from other AM2 smelts as well. I...
The altar contains a UI in which you place the corpse inside and it will tell you the cost, in player levels, to revive said villager. If you can pay the cost then you can click the button and it should poof the villager back
The altar only accepts one corpse at a time and will only throw the...
So. Uh. https://twitter.com/chylexMC/status/528726367870140416
This is kind of important.
HEE and GraveStones have debug parameters on by default in this pack. WHY?!
Also HEE is going to intensify the debug function in the future. Still, turn them off!
Ars Magica 2 causes crashes with HEE when...
Compartments are a little tricky.
Mariculture fish, even when moused over, will cause CTD if you're currently viewing a Compartment.
I don't know if updating will fix or keep it the same.
It appears this might not be shader friendly. Using SEUS 164, spiders, endermen, and blazes are fluorescent orange due to (theory) the transparent texture layer that's reserved for glowing eyes/body.
I'm not sure how to fix this myself. Any ideas?