Recent content by DracoScythem

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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Okay that explains everything ^^ Unfortunately I can't really tell you which mods are safe to update because I don't remember where (and what kind of) problems occured over the months - and even if I did, some of them required additional patcher modules to be added to TechOverload (my custom...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Could you post the crashlog and version history (clean install or update from version x to y) please? Outdated as it is, that prototype should still at the very least run. (And it might be something fixable without an update) :)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    It isn't dead! (Though I might by soon if I continue to drown myself in work) :p The good news is that most of the polishing (especially UI-related) is done and I only have to get the currently in-progress rewrite of some TechOverload internals completed. However I also have some (potentially)...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Alive yes, but completely out of free time for the past few (or more) weeks... I hope to be able to get the current release-candidate refined and published within the month (or at least before new year) though... If that doesn't work out I'll try to get my dev-version public, which should run...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Development is going... pretty okay - the open beta release was originally planned to take place last weekend, but due to a few more things needing attention (and rl things taking up a lot of my time recently) it will be delayed by 1 or 2 weeks... Other than that things have been going well ^^...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    The final release candidate for V2s open-beta phase is out to the testers, if no major problems arise it should go public within the next 2-4 weeks :)
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Try force-reloading them via /mt reload - if no errors show up they should definitely be there...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    It's going slower than expected (again), but things are getting done ^^
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    :eek: I'm working on it! *hides again* Still, I could at least give you something...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Plants are indeed growing slower, that behaviour can be changed in HungerOverhauls config if you desire so (atm plants take about ~4 times as long to grow fully compared to vanilla). Skeletons from Gravestones *should* respect default spawning rules - if you wish to, you can change the spawnrate...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Quite well actually, the Map is about 50-70% done, scripts/configuration is almost (~90%) finished. Only the quests (and the lore, most of which only needs a little bit more refinement) to go :) Although I wouldn't recommend running the v2 snapshots on a server and v1 became a performance...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    That's an OutOfMemory crash (during Resource/Texture Loading if I'm not mistaken). You can try to assign more RAM, or - what I'd recommend - wait until the next Version is released. 1.10.x was a prototype uploaded over half a year ago and many things have changed (it can now run with 3-3.5GB of...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I assume 'newest Version' is referring to a 1.10 build ([pre-]snapshot of v2)? In that case it's probably being caused by some heavy worldgen and (if your world is newly generated) Mystcraft profiling going on. What are your specs? Also any difference between 'Default' and 'Realistic' WorldGen...
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    Request Stopping players from punching trees?

    This answer probably comes very late, but... better late then never I suppose: First of, making trees litarally unbreakable (as in: bedrock-unbreakable) is not possible with any tools I know (and would most likely require ASM-Hacking to the WoodenLog Blocks). Still, the MineTweaker Addon MTUtils...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    There currently is a (not exactly up-to-date with our development builds but working nonetheless) snapshot of v2 available, named 1.10.0.2 :) (Just a fair warning: Part of its' configuration is incomplete, very few MT Scripts are active and it's missing Quests as well as the Map [that is...