Recent content by Darkmega

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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    Atleast you're honest... So you're not having this problem at all? or someone didn't accidentally do something in the launcher at some point that could've done it? I know it's a lot of finger pointing but it's all I've got, since I've tried lots of different mixtures of non-argumented...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    no idea how to fix? D: why do I always get the stupid random unheard-of silly glitches. T_T
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    Blood N Bones [Hardcore Survival]

    fun times. If it's still called blood n Bone it better have blood magic then. :P
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    Blood N Bones [Hardcore Survival]

    that looks like a deliciously painful "hard pack". especially cause of ZA. the moment I saw coroAI in the modlist (since I had accidentally glanced over Zombie awareness at first glance) I literally froze on the spot and went "oh shiiiit... :O". which reminds me, if I finally get that java derp...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    I don't. I had already checked there sometime ago when I was making sure that the right java version was being used. theres no parameters being set on it... only parameters ever being used are the ones I try to put into the game for the launcher. I swear the it's the update 45 or something...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    actually, for a little while since I started trying to make it work I only had the 64 bit one and it still didn't work. i only recently re-did a 32 bit just to make the java site and anything else I might run into happy. it was the same back with the moonquest pack, I had both on and they were...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    Alrighty then. So, I'm trying to use these to help mitigate "burst lag" as I call it. or in otherwords, those little frame stutters that happen every few seconds when java seems to clean some memory then immediately fill it back up and then clean it out again and so on. I've notice that on my...
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    Detected leaking worlds in memory.

    given that everythings been quiet since thursday is everyone savvy now? :O mines been working like a charm after the updated chickenbones stuff and advanced settings for safety. How's everyone else?
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    Detected leaking worlds in memory.

    Alright all, listen up. I want ya'll to try the 2 gig ram advanced settings booker threw out BUT ALSO update all of chickenbones mods that are currently in the pack (core, wireless redstone, NEI and it's plugins, enderchest and chickenchunks) to the latest versions then tell me if stuff lags out...
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    Detected leaking worlds in memory.

    I haven't tried what you said yet, but this evening I played from 10:30 till 12:30 or so and nothing began lagging. I was playing a legit world on hardcore mode it just played as normal as usual... this thing is a real tease... but ok, I'll throw that stuff into where it's meant to go and see if...
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    Detected leaking worlds in memory.

    It is a pain, since I'm scared to use my server cause it might lag out and kaboom when we're doing something "important" but can't do much about it but hope and just filter out things that could be doing it and try to replicate it best as you can so the people who can can actually look at the...
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    Detected leaking worlds in memory.

    I've tried it already before even bothering coming here since I managed to draw a line between world loading the chickenchunks just by looking at it but yeah, based on the time it took to lag out between versions ironically it actually caused more problems than it solved, cause it still lagged...
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    Detected leaking worlds in memory.

    tasty... if I could have my game not crash I was actually feeling in the mood to record my own MC finally (tried it once, had gradual lag issues too but I couldn't be bothered trying to figure them out back then), but all this memory leaking and herpderping around is gradually killing the mood...
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    Detected leaking worlds in memory.

    well, sorry but first try, "pastebin is under heavy load" got me. So, gonna do this the old fashion way. theres a direct txt paste for you of what my console had (set to debug mod in the dropdown tabs). that should work well enough... right? and it was a permgen Space out of memory crash. it...
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    Detected leaking worlds in memory.

    I've got a jar of wiiiisps! *ahem* but serious now, that whole time it hasn't crashed yet. it's odd, cause you see, my game begins to lag when I start loading to many textures from NEI... cause sometimes I shift through the pages looking for things and I get random lag bursts, and then...