Recent content by CrouchingOcelot

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. C

    Infinity hardmode Power gen Halp!

    From my experience. I used improved windmills for early game power. They do about 40RF/t each which is better than the solar gens (and less complicated to craft). If you have an array of, say 8 of them, especially with the help of water wheels then it'll run your base's basic needs till you...
  2. C

    FTB Horizons: Daybreaker Discussion

    I'm trying to make a wither boss farm and tried to use the Silicio mod to send both items and redstone signals to a bank of magical activators I have set up which are designed to place the blocks necessary to put a wither down. The problem is the silicio pipes send the items into the gem slot...
  3. C

    FTB Horizons: Daybreaker Discussion

    For EssentialCraft3: Void Armor (needs nether stars) grants +20 Health when the set is equipped. This is available at the early part of lategame EC3 and costs nether stars. Elemental Charm [Life] grants fast life regeneration when damaged but at the cost of some MRU. Equipped in bauble...
  4. C

    FTB Horizons: Daybreaker Discussion

    Well. I dun goofed and caused a persistent client crash by placing a cardboard box onto a decocraft multiblock decoration. It can be fixed by deleting the cardboard box-containing block using MCEdit. I'm still trying to figure out the syntax of /cfg/mekanism/boxblacklist.txt because I want to...
  5. C

    FTB Horizons: Daybreaker Discussion

    I recommend that this I:"Chance of double drops from Rock Smasher (1 in X)"=4 be changed to I:"Chance of double drops from Rock Smasher (1 in X)"=1 In FlaxbeardsSteamPower.cfg Maybe that will make the technology worth going for. Right now it seems that all Flaxbeards is good for is the...
  6. C

    FTB Horizons: Daybreaker Discussion

    Yeah. I encountered a lot of router reborn bugs in 1.0.2, as well as a lot of EnhancedInventory crashes. 1.1.0 seems a lot more stable in general than 1.0.2, but a word of warning is that EnhancedInventories is removed in 1.1.0 which might be why it isn't pushed as recommended? Otherwise I see...
  7. C

    FTB Horizons: Daybreaker Discussion

    What do you guys do with all that EMC? Make bases out of increasingly more opulent materials?
  8. C

    FTB Horizons: Daybreaker Discussion

    Netherplasma (gascraft.plasma) should be prevented from randomly generating via dimlet_preventworldgen. I had an RFTools world generate with lakes of these. Unlike most fluids they try to flow upwards, which is bad with thousands of these blocks all trying to constantly update. It's impossible...
  9. C

    FTB Horizons: Daybreaker Discussion

    Yeah. But using cobblegens just so obvious and boring (for me at least)
  10. C

    FTB Horizons: Daybreaker Discussion

    Compact EE Factory. http://imgur.com/RDXw8em It converts sand (EE 1) into clay (EE 64) 1) Under the sand condenser, the pipe (green channel) directs to the jaw crusher sides (jaw crusher side pipes also using the green channel) 2) Underneath the jaw crushers, A bunch of hoppers keep pushing...
  11. C

    FTB Horizons: Daybreaker Discussion

    Does anyone know of a way to transport power and fluids to a remote location? Mostly i'm looking to create a mekanism solar evaporator outside my main premises, first to make lithium (dust) for the induction battery structure, and then perhaps later on to make/transport D-T Fuel for a reactor.
  12. C

    FTB Horizons: Daybreaker Discussion

    That's a very vague problem to even attempt to troubleshoot. My guess would be someone else has something that is causing a lot of rendering or particle effects and they're obscured by walls? (like maybe a mekanism or other automation setup). Does the slow downs only happen when you face in...
  13. C

    FTB Horizons: Daybreaker Discussion

    Yeah. Logistical sorters can't really pick which part of an inventory to put anything into. Some inventories (like furnaces) work where piping stuff into a different face of the machine (ie: top or bottom) will work differently than piping stuff in/out from the sides. Routers get around that...
  14. C

    FTB Horizons: Daybreaker Discussion

    When you're viewing the Miner's inventory, try holding down CTRL (or was it SHIFT?). For most things that have an inventory, it will show you the slot # as well as what directions the each slot will accept input from. You can also try using a Router. The Router can be attached to any side of an...
  15. C

    FTB Horizons: Daybreaker Discussion

    I've noticed a few bugs so far 1) Many of the EE3 alchemical fuels (e.g. Alchemical Coal, Aeternis Fuel, etc) have no EE value so cannot be transmuted to/from. 2) OreDic problem with Electrum ingots. I've tried creating a Redstonic 'electrum drill body' but was unable to do so with the Electrum...