Recent content by condensedapple

  1. C

    Bug [Solved] Funky Locomotion and ChickenChunks Crash server

    A Git project has several "branches". The current master branch is the developement branch for 1.10.2, but at the time of this issue, the master branch was for MC 1.7.10. That's why it did not work. But you dont have to build the mod yourself, bit2shift has already done that (and said it in the...
  2. C

    AE2 & ExtraCells2 Autocrafting Issue (FTB Infinity 1.7.10)

    The EC Fluid Assembler works like a charm for me, just give it patterns with fluid containers in it and it will use stocked fluids to craft. Dunno why it does not work for you though, but you might find it comforting that the idea is not wrong. If u can reproduce this with a minimal setup, I...
  3. C

    Bug [Solved] Funky Locomotion and ChickenChunks Crash server

    see https://github.com/rwtema/FunkyLocomotion/issues/90
  4. C

    Extra Cells 2 ME Fluid Import/Export Bus Issues

    Everything is working fine for me with non-partitioned cells. As you use a modified version of FTB IE, you could use OpenComputers to control the fluid output from your ME Network (attach to ME Fluid Interface). Also nice for monitoring etc.
  5. C

    The Reversing Hoe Doesn't Work in The Farming Station

    No, you can't. The hoe does not take damage when used by hand, but if this would also be true for automation, the hoe would be broken. One more idea: you can create a Tinkers' Construct Mattock with unstable ingots, which will be unbreakable, even in the Farming Station.
  6. C

    The Reversing Hoe Doesn't Work in The Farming Station

    Well, the reversing hoe takes damage as the opposite would be pretty OP. Sth like the Bedrock Hoe from RotaryCraft does not brake in the Farming Station. As a workaround, try do autocraft (e.g. RFTools Crafter, Applied Energistics) Wood Hoes, and use them as an alternative. Wood is very easy to...
  7. C

    JVM Arguments location?

    If I am not mistaken - does it even matter? (a quick test confirmed that - I can use System.getProperty(String key) in both cases)
  8. C

    JVM Arguments location?

    In your start.sh, there should be the actual "java" line (begins with "java" or "$JAVACMD), followed by a lot of arguments (e.g. -jar, -server, -Xms, -Xmx, etc.) and then, the name of your server.jar (*.jar). Put your argument anywhere in the argument list (before -jar). That _should_ do the thing.
  9. C

    AE2 and the mystery of the vanishing buckets!

    Very nice for low-level crafting (only one recipe with one fluid), the Fluid Assembler is far more powerful, though.
  10. C

    AE2 and the mystery of the vanishing buckets!

    Use Extra Cells' Fluid Assembler. It is SO AWESOME. You can put recipe patterns with fluid buckets in it, and it will use the stocked fluids in your network to craft them (no need for buckets). If you need other types of "fluid containers" to be autocrafted, use the Auto Filler (but be aware of...
  11. C

    Cannot grow dandelion/poppy seeds

    What does prevent you from using the market block from Pam's Harvestcraft if you are playing skyblock?
  12. C

    Cannot grow dandelion/poppy seeds

    I ran into the same problem with melon seeds; I ended up buying these seeds in the market block.
  13. C

    How do you see what mods are in a pack now?

    Go to the most recent server file#Related Projects, eg. for 2.5.0: http://www.feed-the-beast.com/projects/ftb-infinity-evolved/files/2292903
  14. C

    Quantum network bridge

    Sadly, you can only bind two Quantum Network Bridges to each other. Therefore, if you have your base in the middle of your island, you will need 8 quantum network bridges, one pair for each corner.
  15. C

    EnderIO villager spawner

    Inaeo is right, villagers are disabled by default in the configs: "blackList": [ "VillagerGolem", "Villager" ]