Recent content by Buffalo_Wings_Master

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    Disabling Non-essential Mods

    In order to improve performance playing Infinity Evolved, I disabled Decocraft and Hats, as neither provides essential function or content to the game, but upon disabling hats my old world would not load, saying something about requiring at least v4.0.0 of hats, and to check a config file for...
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    Ask a simple question, get a simple answer

    A couple AE2-specific questions: 1) How do you automate an inscriber - what other mods does it work with? I tried using Ender IO conduits, didn't work for me. 2) Is there a way to blacklist items from a storage cell rather than just whitelist? (context: I want cobble, dirt, gravel and sand to go...
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    Ask a simple question, get a simple answer

    2) I think I'll go that way - I now actually have enough resources to start making AE2 networks, but I had completely forgotten about that transmitter thing, thanks for that :) 3) Could you give a bit more detail on how this works? I'm specifically not very familiar with signalium filters or...
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    Ask a simple question, get a simple answer

    Got a few questions to ask: 1) Anybody know what the official page of magical crops is? (looking for as much info as possible, specifically changelog and if you can make certus quartz crops) 2) I need a way to automatically shut off my tree farm when there is an overflow of any of four...
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    Ask a simple question, get a simple answer

    Oh... Bollocks... You're right... (I've just come back to ftb from a few month break). DERP.
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    Ask a simple question, get a simple answer

    Two questions: 1) How do I get liquid enderium - I have it in ingot form, but it can't be put in magma crucible and I don't know how to put it into a bucket via smeltry (needed for big reactors coolant purposes) 2) Do pink slimes die naturally? I made a pit and left 4 smallest-tier pink slimes...
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    Ore Generation

    In this particular case the mod in question is the transformers mod. I checked the config - no retrogen.
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    Ore Generation

    Is there a way to re-generate land after adding a new mod with a new ore so that you can find said ore in existing chunks?
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    Need Halp With Updating Modpack

    OK I made a test world in v1.6.1, the crops in question are not there. EDIT: So it seems the only missing crops are the ones that come from other mods - I loaded up my normal world without the 21 crops, it seems fine. Its not the end of the world that I don't have those extra crops, cause I can...
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    Need Halp With Updating Modpack

    I checked the config, the "missing" ores in question are in the config, though there is no apparent disabling of them; the config into for them is regarding stack sizes and crafting.
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    Need Halp With Updating Modpack

    It's not about connecting, I could connect but there would be 21 blocks missing. As I said, it could just be that they were removed, but there is no changelog on the curse page for magical crops, so I'm wondering if there is some bug that could cause the mod to not load properly or something.
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    Need Halp With Updating Modpack

    So, I'm updating from Direwolf20 v1.2.1 to v1.6.1, and I've downloaded the pack and added all the extra mods that I use, one of which is magical crops. However, upon attempting to load my v1.2.1 world it says 21 blocks from magical crops are missing. The crops missing are specific resource crops...
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    Bug AE2 broken

    Um, updating what exactly? I am already using the DW20 v1.3.1, isn't that the latest one? If it works for you, what versions of Mekanism and AE2 are you using? What addons do you have for Mekanism? Pack version?
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    Bug AE2 broken

    How exactly do I do that? I went into both configs, but don't understand how exactly to disable the integration...
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    Bug AE2 broken

    Direwolf20 pack v 1.3.1, AE2 "rv2-beta-pre9" (was installed by default in the DW20 pack), Mekanism + tools & generator addons, all three Mekanism mods are v8.1.1.225