Recent content by Black0305

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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Deleting the HQM saves in the world ordner worked fine so far, but as u said all progress is lost. :( Hopefully this will never happen again But anyway i really appreciate the support you do for your fellow gamers and the great work you did in this modpack! And also a special thank to all your...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I´m not quite sure where the problem is, but my server keeps crashing after the update on 3.2.3. I re-downloaded the server files several times but still the same error, i also replaced the script and config folder with the files from github. Here´s my crash log: http://pastebin.com/ppcKNBzq
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a chance 3.2 will be released this weekend or is it too much to do? :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey Guys, is there a chance that 3.2 will be released soon? My finals are over in a few days and i cant wait to play again but i dont want to play befor the update so i can start a whole new world. Ps: We reached the 2. Milestone on Patreon :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks a lot. So i will start with some alvearys till i can afford the power for the industrial.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I made some progression with my bees the last days and now i´m wondering if i should use the industrial apiary or the alveary. is one of them a lot better?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a chance that the TC "Addon" Kami will be activated and the recipes get customized?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think there´s a problem with the crafting recipe for the "Thick Neutron Reflector". The recipe needs 4x "Neutron Reflector 4370" but you can only craft "Neutron Reflector 4370:1".
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In the latest patchnotes there is a change to Magic Generators ("Allowed Multiple Dragon Eggs in Magic Generators"). But i cant find any working recepie in NEI for them. Is this intended or am I overlooking something?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks so far. But i got another question for you :) the last time we played there was a mod(not really sure if it was an extra mod) where the blocks stayed in an "half-mined" state for some seconds if you stopped mining and after some seconds the block returned in the original "untouched"...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey Guys, i played this awesome modpack a while ago and would like to start again on a new server with some fiends. But befor we can start i´ve got a question and hopefully you can help me :) Do i have to enable the extrabiomes mod in the server.properties or do all the extra biomes get...